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Nafinian Nexus, my magnum opus RP (Info and OOC!) (10 Posts and 135 Views)
Topic Tags: Roleplay, Pen and paper, Adventure
Member

Apr 23rd, 2019
Posts: 39
Pixpets: 3
Pixdex: 4
4 Years ago
Apr 23rd, 2019 - 8:56 AM
Nr. 1 #17644 3
A huge pen and paper RPG 3-4 years in the making. It's my biggest, most ambitious, most insane project I've ever undertaken. It's rather like Dungeons and Dragons, but works on a unique system made by me with the intention of being simple and easy to play.

50 playable races, 40+ classes, 50+ languages and religions, and all the adventures in the world to be had. I do not yet have a campaign in mind, but I have some early ideas! I'll admit I would prefer to do this RP over discord in a group chat but I've also wanted to get back into forum RP.

RACES OF NAFINIAN NEXUS

HUMANS-

Human (Vanilla): Smart and willful, but weak and frail as well. Has a special feat allowing them to sometimes survive in situations where they shouldn't

Neanderthal: Just as willful, but stronger and also kinda of stupid but they still have human determination!

Dragonborn: No, not the Fus Ro Dah kind. Dragonborn are humans who have either consumed dragon blood as part of a ritual or simply been born from the union of a Human and Nafinian Dragon. Dragonborn have features of their patron dragons and can at will change completely into their dragon type. Dragon types detailed below.

HUMANLIKE

Elves: They're elves, you know exactly what elves do. They're smart and pretty :P

Dwarves: Short yet strong and smart, but their small size makes the vulnerable and they are often very rude. They bow to a high king who is basically whoever has the most heroic feats under their belt. The title of king isn't male exclusive. A female ruler is still a king.

Slyke: Green skinned four eyed humanoids with long, often braided hair. The ladies are in charge here, hail the matriarchs! They have amazing eyesight and decent intelligence, but are easily manipulated and would look a bit uncanny to other humanoids.

Spidari: A bunch of humanoids with four arms, each of which have sticky palms. They have three eyes and two rows of razor sharp teeth. They hate Dwarves and Dwarves hate them! They are fast and can climb walls, they also have superhuman strength, but a Spidari has trouble making friends and seems to be a tad unlucky.

Merixi: Merixi are mermaid folk that have been combined with firebird phoenixes, allowing them to sprout wings of fire and convert their fish tails into bird legs so they can walk on land. Intelligent, willful, and pretty but also very weak and somewhat frail

NAFINIAN DRAGONS

Ampitera: Feathered serpent folk, also known as Amphiteres. They are really pretty and birdlike but their true strength lies in their intelligence, willpower, and innate magical prowess.

Ferati: Faerie dragon folk who live way up north in the vast tundras, Ferati are strange, mystical, and untrusting of others. They have trouble accepting others and learning about other cultures, but have lots of willpower and pretty excellent senses. They tend to call themselves "Snow-kin"

Lugani: Anthro eastern dragons! They can levitate slightly off the ground at will and are very flexible with good willpower. They are however slightly weak and have bad eyesight- in fact they often go blind after reaching a certain age.

Lynada: Big sneks! Lynada, also known as Lindworms, are prolific desert folk who love dry heat, sand, and a good trap. They are swift and flexible along with having very good vision and smell, but willpower is quite low and they're incredibly rude even to each other. It's not uncommon for married couples to bicker and insult each other for hours.

Munitara: Drakes. Drakes are small wingless western dragons basically, but these drakes are incredibly nice, civil, and nonviolent. They are smart and silver tongued, making great diplomats. However, they are weak and frail and that make better wizards and bards than actual fighters.

Ordelaka: Western dragons and barbaric ones at that. They have a "might makes right" mentality and while some follow a code of honor, some are just brutes. They are strong and durable, but not that smart, and good luck making friends you big stinky jerk.

Wyrana: Sea serpents, Wyrms, whatever you want to call them! Wyrana are masters of the sea and can build structures underwater! They are durable buggers with good senses, but they are clumsy on land and not that smart

Wyveri: Tiny Wyvern folk! They're a bunch of little pranksters who love making mischief and are obsessed with bread. They're decently smart, very fast and dextrous thanks to the extra fingers on their wings, and fun to be around, but also frail and not good at reading a room or looking for hidden details.

SAURIANS (Dinosaurs)

Sauropods: BIG CHUNGUS! These long necks are faaaaat! They are strong, they are well beloved, and yet they are really dumb and slow as bricks.

Stegosaurs: (Also includes Ankylosaurs because I was too lazy to separate them) Armored dinosaurs with thick, nigh-impervious hides! Not very smart or fast but they will outlast the hekk out of you.

Ceratopsians: Oh look, it's Mr. Threehorn! Ceratopsians are strong and durable but not smart, and also very, VERY arrogant and self absorbed. They are not pleasant to be around.

Hadrosaurs: Duckbill dinosaurs that never shut up. They're very good poets, bards, and comedians and have good eyes to spot predators but like most dinos aren't that smart. They also aren't strong, and are just a little slow.

Raptors: SKREE! These are small Theropods like Deinonychus, Veliciraptor, Microraptor, Troodon, etc. The smartest of dinos, and very fast! Very frail however and seem to be followed by misfortune.

Carnosaurs: The big Predators. T. Rex fits here. They are strong, fast, and live for the hunt! They have weak will and while they are cool, they're super scary and the other dinos all hate them.

ANGELS

Pick a cardinal virtue (Besides Chastity because lust isn't allowed here and it'd be weird to have its counterpart without it) and I'll PM more info lol

DEMONS

Pick a deadly sin (besides lust because SFW forum) and I'll PM more info lol. NOTE: MY DEMONS AREN'T INHERENTLY EVIL! They punish sinners and are usually more Chaotic Good.

BEASTFOLK

Crockzol: Crocodiles! The females are bigger and stronger than the males. Males are decently strong and durable but not smart and often depressed. Females are even stronger and trained to be decently smart, but aren't very fast or perceptive.

Kobolds: Smol lizards who really like dragons. Incredibly durable for their size and with good will power, but kind of stupid and tend to smell really bad and be super rude to outsiders.

Falcori: Huge nonhumanoid falcons of doom. They can fly, too! They are smart and fast, and even faster when flying! But they can't lift very heavy burdens and can be manipulated rather easily.

Orlorians: Squiiiid! The Orlorian is an anthro squid, and they're incredibly silly too! Fast and smart, but also VERY squishy and ever so slightly freaks people out. They are very friendly though.

Ultor: Lobsters with centaur like bodies. Incredibly durable and strong willed which makes them very hard to kill, but slow and dumb as well. They love a good contest of durability.

Bovides: Mooo! Is cow people. Strong and decently popular. But not smart. Like, not smart at all. They live in a shamanistic society run by small groups of males called "bull pits," who all wrestle each other to decide on who gets to call the shots for a week.

Chiropi: BATS! Really big bats! They walk on tall fours and are too heavy to fly (They can glide just fine) and are very manipulative, silver-tongued creatures that also have bio-luminescent patches on their bellies that they can use to hypnotize others. They are incredibly charismatic, with stronger wills, but very clumsy and weak- but they don't really mind since they get others to work for them.

Axoloid: Axolotls! A type of salamander for those unaware. Decently smart, pretty cute, and have decent senses, But rather weak and very clumsy on land. They are very friendly and would rather laugh than fight. They are very respectful of old age.

WEIRD/MYTHICAL

Nemani: A type of Nafinian Dragon put here due to its mythical status. They are tall and lanky gremlin dragons with hideously horrifying faces that they hide behind masks. They have long, spindly fingers that they use to claw at enemies and short tails. They are quite smart, but have little chance in making friends... intimidation, however, is a specialty.

Cambrianite: Technically a type of beastfolk, but so bizarre that they fit here. Any kind of anthro Cambrian animal can fit here, though the ones you usually see on adventures are anomalocarids. Durable with strong wills but also very, very strange and sluggish on land.

Mecha: Robots and cyborgs. Beep boop bop bop. Strong, Durable, highly intelligent... but easily reprogrammed or taken over and often don't have much charm due to their artificiality.

Kandites: Living candy people! Yeah, you read that right, living candy. Very very smart but not ver strong or willful, they have their HP, MP, and stamina all combined into one stat that I call KP (Kandy Points) Bit of a gimmick race

Zelvae: Discus-shaped aliens with two-toed legs and a mosquito-like proboscis. They also have a noodle-like appendage ending in a crablike claw on the back of their heads allowing them to grab stuff. They are purple with large compound eyes. Zelvae are smart, and see all. If you are being persued by one, it will find you, there is no escape... unless you outrun it that is. They are a bit slow and can't speak most languages in the game, and so have trouble communicating and making friends.

Whew, those are the races. And Classes are next hoo boy this will take a while but...

WARRIOR ARCHETYPE

Barbarian, Fighter, Spellblade, Monk, Warknight, Witch Hunter, Paladin, Soldier

MAGE ARCHETYPE

Shaman, Warlock/Witch, Druid, Sorcerer, Conjurer, Battlemage, Wizard, Gunmage, Terraformer

THIEF ARCHETYPE

Bandit, Ranger (Sort of), Thief, Mercenary, Assassin, Pirate, Gangster, Moonshiner

SUPPORT ARCHETYPE

Craftsman, Smith, Priest, Bard, Jester, Inventor, Police officer, Scholar, Rockstar, Technomancer

OTHER

Hunter, Errant, Frontiersman, Pilot, Space Pioneer, Psion

Will give more info on a race/class on request. Trust me, I have TONS of info on all of them hahaha

Languages: Pick any human language for your char to speak or if playing derg consider the following: Wyvelic (Wyveri or Ampitera), Tekalean (Lynada or Munitara) Kazanic (Wyrana), Ampitera (Ampitera, technically a dead language), Belakan (Lugani or Lynada, maybe some Wyrana) Ferati (Ferati), Mukaia (Ordelaka) Orkat (Any of them besides Lynada).

If playing a Saurian, they definitely speak Saurik. Dwarves speak Dwarven, Elves speak Elvish, Orlorians and other seafolk can speak Orlorian, Kobolds speak kobold, Zelvae speak Zelvurr, All mecha can speak Binary Code, Falcori speak Falcorian.

Demons and Angels are effectively omnilingual due to an inherent magic they have. They hear you in their native, and you hear them in your native.

Religion: Honestly just PM me or ask me, this post is long enough as is LOL

---

Plain Text Character Sheet
For use in message boards or the like:

Name:
Race:
Class:
Gender/pronouns:
Height:
Weight:
History (optional):
Personality:
Appearance:
Religion:
Languages:

Per level: (I will helpo with your stats :) )

Str:
End:
Dex:
Per:
Wil:
Int:
Cha:
Luk:

HP:
MP:
SP:

FP: 1

Level: 1
EXP: 0
Feats:

Notes:

Known Spells:
Equipment:
Items: Knapsack
Inventory Slots: 0/10
Carried Weight:
Money: 0
Member

Apr 23rd, 2019
Posts: 39
Pixpets: 3
Pixdex: 4
4 Years ago
Apr 23rd, 2019 - 8:42 PM
Nr. 2 #17676
Pardon the double post, just wanted to let people know this is done ^^

If you have any questions, you can post them here, PM me, or for best results you can just hit me up on Discord.

EDIT: I made a map!

www.deviantart.com/zeonbelial/art/Peitael-raw-795034438
www.deviantart.com/zeonbelial/art/Peitael-Political-795034490

I was going to embed them but it wouldn't let me... :/
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Apr 26th, 2018
Posts: 622
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4 Years ago
Apr 25th, 2019 - 3:31 PM
Nr. 3 #17870
@Alzoru Your world seems very fascinating. I know basically nothing about D&D and those kinds of RPs but i can still appreciate some nice world building. Also, nice map! When i make maps for my own world i just end up with things that look suspiciously like earth by mistake xD
cynderplayer's Signature
Member

Apr 23rd, 2019
Posts: 39
Pixpets: 3
Pixdex: 4
4 Years ago
Apr 26th, 2019 - 12:40 AM
Nr. 4 #17931
If you want to play, I can make character building easy for you. All you need to do is answer the following:

What is your preferred playstyle in an PRG?
Which of the races mentioned above calls to you most?
What is you/your character's philosophy in life?
Member

Apr 23rd, 2019
Posts: 39
Pixpets: 3
Pixdex: 4
4 Years ago
Apr 30th, 2019 - 10:58 PM
Nr. 5 #18427
Back from vacay! Time to make backstory! Long ago, there were Three main planets connected by portals made by the gods. Earth, Nafine, and Orlori They all had their own life, communities, gods, and traditions. Humans and humanlike races came from Earth, Dragonfolk came from Nafine, and seafolk came from Orlori. The portals connected the worlds, allowing people to go back and forth between worlds, but this was not to last.

There was a powerful evil wizard named Kartoth, a human. He kidnapped 12 children and raised them to be his pawns, and infected the portals with a vile corruption that caused them to start destroying the three worlds. Kartoth had hoped to destroy Nafine and Orlori, believing that humans should be the sole rulers of the cosmos. The Elves and Dwarves would be dealt with as well in time. But Earth was being destroyed as well, and the portals were corrupting the very essence of the planet, causing plants to die, deserts to form, metals to rust, and other unforeseen effects.

Kartoth blamed the Dwarves and Elves for Earth's incoming destruction and managed to get a decent following and an army together. With his army he slew all Dragonfolk and Dragonborn on Earth, and started to march across Nafine to continue the war, setting fire to all the villages his army came across in event known as the War of 1000 fires. Kartoth was eventually defeated and beheaded at the Battle of Shuulith by General Kuhsaal, a Seaserpent whose navy and underwater forces killed most of Kartoth's forces without much effort using poisoned darts and traps provided by Lindworms.

However, the war had lasted seven years, and the planets were breaking apart, so all the people of Earth, Nafine, And Orlori prayed to the gods to stop the madness. The gods decided to send all survivors into the Dream Sphere, and then destroyed the portals. They smushed what could be salvaged of all three worlds into one world into one giant world, Peitael. They then returned all the survivors to the mortal realm on Peitael. They then created new Beastfolk races as well in order to add more diversity. The gods commanded the people try to get along and sent them into the wilderness, starting them up from 0. They would have to rediscover all magic and technology.

And so the races toiled. The Aquatic folk mostly flocked around a group of islands and built a city called Migyr as their capital In a nation called Aquinis. The Beastfolk mostly settled in a region now known as Wildor to most, which was originally much larger. Kobolds were an exception and set up the nation of Kopal. The Bovides as well tried to go and make a place of their own, known as Bovut. The Dinosaur folk were re-discovered as well and set up a nation called Saurot while south of them the Kitsune set up a nation called Shikoh. Humans built the nations of Varkono and Sumis. Undervokn was created by the Spidari as aplace where nobody would want to be, and stood in opposition to most. The Dwarves settled far, far south. The Elves just founded Elvektus on the west coast without much thought. Suluyii was founded by the Merixi along with some other seafolk and some humans and elves. Mish is a similar melting pot, but is specifically inhabited by powerful magic users who seek to uncover all the world's knowledge.

The Dragonfolk took the lion's share of land, their various races taking the bulk of the land in the main continent. Wyveli belongs primarily to the wyverns though they aren't shy about letting others live there either. Amtegaal is a strange case, the Ampitera originally came from deeper in the jungle, but were conquered and nearly destroyed by Ordelaka Harbingers. The Wyverns conquered them though, and when the winged serpents were rediscovered, the Wyverns set aside a small piece of land and gifted it to them. While it wasn't their heartland, the Ampitera were thankful and now flourish in their small nation. Tekale is the home of the Lindworms, and a very dangerous desert nation. Wekasi is the land of the Drakes. Orkati is the ancestral home of the eastern dragons but is currently a melting pot of all races, arguably the most diverse kingdom on the map. Kazane is the wild and wet home of the sea serpents, who love its many marshes and rivers. Azburn is the new main home of the Eastern Dragon, and their main center of culture where they practice their ancient traditions. North and South Mukahimi are the primary homes of the Western dragons who originated in Belaka, but now settle within the mid south. Ferathis is the home of the Faerie Dragons, who mostly keep to themselves. It's believed that the Cambrianites mainly live somewhere in the deep sea around hydro-thermal vents.

It's been 1000 years since the war that nobody remembers. The nations have waxed and waned over many years, and have reached a bit of a lull. Things have never been so peaceful. The past 50 years have seen almost no wars outside of the Kobold's never-ending war with the Dwarves and the Kobold's religious civil war.

Our Campaign begins in Orkiiden, Capital of Orkati. A massive frigate named "King Traxian" has docked in the main harbor carrying 160 Immgrants into the diverse and wealthy country, many of them beastfolk from Wildor. But something is amiss in Orkati, as people are disappearing and others are going mad. Demons and angels have appeared to investigate the goings on, so it's rather apparent that some great evil has come forth. Word on the street says that Fiends are responsible for the disappearances...
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4 Years ago
May 6th, 2019 - 1:50 PM
Nr. 6 #18973
Here's my character!

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No, you are not allowed to do this! And no, don't even ask me if you are allowed to do this!


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Apr 23rd, 2019
Posts: 39
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4 Years ago
May 6th, 2019 - 6:20 PM
Nr. 7 #18986
Approved ^^
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Apr 23rd, 2019
Posts: 39
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4 Years ago
May 9th, 2019 - 6:20 PM
Nr. 8 #19237
@cynderplayer you gonna join...?
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4 Years ago
May 9th, 2019 - 8:12 PM
Nr. 9 #19249
@Alzoru Not at the moment. I have a lot of things need to do. But might join a bit later when things are less hectic.
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Apr 23rd, 2019
Posts: 39
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4 Years ago
May 9th, 2019 - 9:21 PM
Nr. 10 #19276
Okay, thanks for the heads up
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