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CustomisationUltimate Idea and Improvement Thread (356 Posts and 4899 Views) (Closed) | |
Topic Tags: Idea, Improvement | |
Member Nov 21st, 2018 Posts: 98 Pixpets: 257 Pixdex: 157 | 5 Years ago Feb 28th, 2019 - 3:17 PM Nr. 321 #11378 21. I don't know if it's been changed or not but when I moved to a new house I had to destroy all my plants. So maybe the ability to move plants to a new place? Some plants take a really long time to grow and I wouldn't want to destroy them again. 2. Being able to choose how many hours a pixpet would be on a hoard. |
Member Early Adopter Jul 22nd, 2018 Posts: 79 Pixpets: 94 Pixdex: 19 | 5 Years ago Feb 28th, 2019 - 4:24 PM Nr. 322 #11391 I put it in the discord, but putting it here too - an option to like turn off access to eggs. I get why everyone goes for the eggs, they give food, but eggs eventually hatch on their own and can't hoard. Hatched pets can't get happier on their own and their happiness affects hoards. Everyone seems to primarily go for an egg to the point that large, brightly colored, underlined, and bold, all at the same time text asking to favor the pixpets over the egg gets blatantly ignored. If it were just normal text, I'd get that. But even after making the text as eye-catching as reasonably possible it's still ignored by the majority. Some people on the discord have agreed this is a problem, as well. I get why eggs are important - of course. But some users would prefer their actually useful pets get attention and not everyone swarming their currently useless-to-them egg, and since not everyone will feel that way, I think it would be fair to let people decide, ya know? We have the (very active, as well) Hatchery thread for egg-hunting. |
GreySkyMorning's Signature | |
Member Feb 24th, 2019 Posts: 415 Pixpets: 96 Pixdex: 39 | 5 Years ago Feb 28th, 2019 - 6:36 PM Nr. 323 #11423 What about being able to make food items out of plant products (Perhaps the less useful ones) that can be eaten by pets to temporarily increase their Slve? And maybe some pets prefer one type of food item or a couple different ones more then others, perhaps randomly generated like the color groups when each one hatches? |
Ghostybees's Signature | |
Member Early Adopter Aug 28th, 2018 Posts: 238 Pixpets: 28 Pixdex: 42 | 5 Years ago Mar 1st, 2019 - 12:52 AM Nr. 324 #11469 Never mind this first suggestion, I should've checked more thoroughly when looking through my badges, especially when I'm tired. :') But I also wanted to give my own two cents on what GreySkyMorning said. I kind of agree with their post above about being able to turn off egg interactions for yourself. While I personally don't mind, and I love having others interact with my pets period and I've never once gotten frustrated about the method people use to interact, it would be nice to see some control over that sort of thing. Kind of a checkbox in Change Site Settings like 'Allow User Pet Interactions' or 'Allow User Egg Interactions.' And maybe one for unregistered users too. I wouldn't find it imperative to implement, but it would be an interesting addition, especially if you're picky about that sort of thing. :) |
Heartrend's Signature bork "I think we just need to touch on more... personal matters." | |
Member Feb 24th, 2019 Posts: 415 Pixpets: 96 Pixdex: 39 | 5 Years ago Mar 1st, 2019 - 1:47 AM Nr. 325 #11474 3Having a search feature that could search usershops for things would be great. |
Ghostybees's Signature | |
Member Jan 1st, 2019 Posts: 20 Pixpets: 12 Pixdex: 9 | 5 Years ago Mar 1st, 2019 - 4:35 AM Nr. 326 #11496 1Maybe breeding? And also cookable or not cookable value if possible. |
Member Feb 24th, 2019 Posts: 415 Pixpets: 96 Pixdex: 39 | 5 Years ago Mar 3rd, 2019 - 10:14 PM Nr. 327 #11877 A pumpkin fertilizer that ensures you at least get 3 pumpkins would be nice. |
Ghostybees's Signature | |
Member Feb 24th, 2019 Posts: 415 Pixpets: 96 Pixdex: 39 | 5 Years ago Mar 5th, 2019 - 6:43 PM Nr. 328 #12091 It would be nice to get forum points from the games thread- maybe you get something like .5 of a point though? To make up for how often posts would be there? |
Ghostybees's Signature | |
Member Early Adopter Jun 14th, 2018 Posts: 91 Pixpets: 122 Pixdex: 35 | 5 Years ago Mar 5th, 2019 - 7:41 PM Nr. 329 #12096 1I think it would be neat to craft 'hybrid' items. Mainly looking at ferts where you could combine 'less water + faster growth' into its own thing that gets benefits of both of them? gimme more recipes komodo BONGO CAT INTENSIFIES. |
Member Nov 21st, 2018 Posts: 98 Pixpets: 257 Pixdex: 157 | 5 Years ago Mar 5th, 2019 - 9:29 PM Nr. 330 #12106 3Can Sellback include fertilizers? I have so many of them and it's not like I can really use them on my plants lol |
Member Early Adopter Sep 8th, 2018 Posts: 382 Pixpets: 122 Pixdex: 43 | 5 Years ago Mar 6th, 2019 - 8:09 AM Nr. 331 #12190 1Would it be possible to let us use spaces when naming pets? |
Faeryheart's Signature | |
Member Early Adopter Jun 20th, 2018 Posts: 86 Pixpets: 81 Pixdex: 45 | 5 Years ago Mar 6th, 2019 - 8:34 AM Nr. 332 #12192 3Quote by: @Ghostybees A pumpkin fertilizer that ensures you at least get 3 pumpkins would be nice. There's already a max fertilizer that guarantees 4 pumpkins, as well as the +1 pumpkin fertilizer, so is this really needed? |
Rin's Signature | |
Member Early Adopter Jul 22nd, 2018 Posts: 135 Pixpets: 106 Pixdex: 31 | 5 Years ago Mar 7th, 2019 - 12:25 AM Nr. 333 #12252 2Has probably been suggested before but I can't go through 17 pages to check: Suggestion for houses to not be limited. I get the general idea behind it, however it's punishing users who will register later in time, as well as already registered users, of course. Users will rarely, if ever, sell their good houses and if they will, it'll likely be for ridiculous prices once the houses are unavailable in the normal store as they'll be the only source for those houses. So, I think the cons greatly outweigh the pros here. |
Rapirisu's Signature | |
Member Dec 24th, 2018 Posts: 182 Pixpets: 109 Pixdex: 75 | 5 Years ago Mar 7th, 2019 - 12:59 PM Nr. 334 #12279 2I know for a fact that this has been suggested, but I think it would be really helpful to increase the number of interactions you can do in a day. I get it's there to prevent people from abusing it to get a bunch of seeds/pixcoins/food, but right now, the number feels limited. Sometimes, if I want a certain seed from the lottery, sometimes I don't get a seed at all, or at the very least get a low grade seed. I also suggest for the interactions to reset at 0:00 (12:00 AM) instead of 24 hours after each interaction. It's hard to keep a consistent schedule to interact, especially for people who are busy and don't have much free time. Often times, I have to miss out on a day because of this. I can see people abusing it to get extra stuff, but my solution to this is to work similar to a snipe guard - if you interact at say, 11:59 PM, you cannot interact at 12:00 AM, instead, you have to wait an hour before you can do so again. |
Maple's Signature | |
Member Early Adopter Jul 22nd, 2018 Posts: 79 Pixpets: 94 Pixdex: 19 | 5 Years ago Mar 7th, 2019 - 3:44 PM Nr. 335 #12293 Quote by: @Maple -snip- I can see people abusing it to get extra stuff, but my solution to this is to work similar to a snipe guard - if you interact at say, 11:59 PM, you cannot interact at 12:00 AM, instead, you have to wait an hour before you can do so again. That... doesn't sound abusable at all. They still wouldn't get anything more or less out of it than if they were made to wait an hour. It would just happen faster for them and then they'd have to wait an entire day instead of a few hours or whatever. It's not like they'd be able to do it back to back that night again, because they wouldn't have any interactions to. |
GreySkyMorning's Signature | |
Member Early Adopter Feb 11th, 2018 Posts: 71 Pixpets: 105 Pixdex: 26 | 5 Years ago Mar 7th, 2019 - 6:49 PM Nr. 336 #12326 3I don't know if this has been suggested, but I think I more clear warning about your inventory being full in regards to auctions is necessary, or at least having your money be refunded when the item is destroyed. I didn't realise my inventory was full and just threw away 39 or so PC essentially, and this feature isn't particularly made very obvious anywhere. It would be helpful if on auctions there was at least some sort of bar warning you that your inventory is full. |
Loone's Signature | |
Member Dec 24th, 2018 Posts: 182 Pixpets: 109 Pixdex: 75 | 5 Years ago Mar 7th, 2019 - 9:37 PM Nr. 337 #12357 Quote by: @GreySkyMorning Quote by: @/Maple snip That... doesn't sound abusable at all. They still wouldn't get anything more or less out of it than if they were made to wait an hour. It would just happen faster for them and then they'd have to wait an entire day instead of a few hours or whatever. It's not like they'd be able to do it back to back that night again, because they wouldn't have any interactions to. The reasoning behind of why I thought it would be abused is because if you do it right before it resets, then again once it resets, you'll get double the rewards in a very short time frame. I suppose you do have a point regarding doing another back-to-back thing the same night, though. I didn't take that into consideration when I was typing that up. |
Maple's Signature | |
Member Dec 22nd, 2018 Posts: 61 Pixpets: 222 Pixdex: 70 | 5 Years ago Mar 8th, 2019 - 12:01 PM Nr. 338 #12426 2there was some talk about hiding egg interactions, and i do agree that egg interactions really don't do much for the user, but i can't ignore that pumpkin seeds are often a Big Need when you have more high level pets to feed. Instead of an option to hide egg interaction, i think it'd be more beneficial to just have egg interactions Also increase the SLVL of your other pets, just like normal interaction. that way people can still get guaranteed pumpkin seeds from an interaction, while the user being interacted with will have a normal SLVL boost (on top of some egg help)! |
Member Jan 9th, 2019 Posts: 146 Pixpets: 99 Pixdex: 39 | 5 Years ago Mar 9th, 2019 - 1:41 AM Nr. 339 #12511 3I want to start out this post by saying that in no way am I against the site being monetarily supported by users, or having certain things that encourage users to support the website. I think it's wonderful that Komodo is able to make money off Pixpet and should absolutely monetize the website! These are just my concerns as a mostly free-to-play player. I believe that a majority of my issues come down to a lack or breakdown of communication between administration and the player base. In my eyes, a lot of these issues and concerns would be easily elevated with reliable and consistent communication on certain topics. This is also probably going to be kind of long, so I apologize in advance for that! I am happy to section things off in spoiler tags if a moderator would like me to. As much as I love Pixpets, due to my current situation IRL, I am unable to financially support the website. As much as I wish I could, and without getting into the personal details of my place in life, it's just not something that I can do for Pixpet, or for any other website or game. I am okay playing through games completely F2P (I play many, many gatcha style mobile games), and am usually fine going without or having to work harder towards cosmetic items that are made available through currencies that must be bought with IRL money. However, I feel that some recent updates have started to cater more towards users who are able to donate money, consistently or not, in a way that directly influences gameplay. I completely agree and understand the desire to have incentives to encourage players to donate to the website, and I do think that it is important to have rewarding incentives for donors and patrons. I think it's important to provide more things to spend PPT on so people are encouraged to donate, but not things that give a gameplay advantage. Some of my other issues aren't necessarily related to donations and free-to-pay vs play-to-win, but they also relate back to my concerns with communication. The key word to this post is: Communication. And please understand that I get it, Komodo is extremely busy and probably doesn’t have a ton of time to include a lot of the communication that I feel is needed. I don’t fault anyone for that, but I think a solution needs to be found. As another user that I’ve been talking to suggested, maybe there could be a staffing position exclusively for this, a Public Relations/Community Director kind of person that can work with Komodo and understand what he has planned, so it can be relayed in a appropriate manner to the userbase. 1. Storage Boxes. Again let me start with positives! It's so wonderful to see that we are starting to get ways to expand our inventory, after many people had suggested this in the suggestion topic. I was super excited to see this as a grouping in my inventory and then the update... revealed that they're money gated (PPT). I was really disappointed by this because I feel that it's a very important gameplay mechanic to be able to have additional inventory space. As I've said before, I don't really believe that having a larger house really helps with this in the long run as we're currently unable to place stacks of items on a single square, and there is no way to place additional walls/floors that you don't wish to use. Also having to place items in your house to store is... not intuitive to say the least. And this isn't a solution for Pixpet inventory. I understand that PPT can be traded for with items, but this must be done with other players (and I don't necessarily agree with the ability to trade PPT for items due to the issue of the over abundance of legendary eggs). Because storage boxes are and will become such a major item, I have no doubt that trading for PPT will become very difficult and I'm sure that it's unlikely people would sell their storage boxes (if they can be sold/traded), due to the way the price increases with each box purchased. So I feel that inventory space issues were only really fixed for people that have access to PPT. I would be more okay with this particular update if there was any information on F2P (free to play) methods that would become available in the future. I'm in no way saying that the plan was to only make this feature available for PPT, but with no information... it makes me nervous and I don't know what else to assume. I'm more than willing to wait and see what happens, but this is just one example of something along these lines and I'm desperate for more communication. Especially when it relates to gameplay. I would also be more accepting of this particular update if the PPT option was merely an easier or alternative option for expanding inventory, rather than the only option. While I would prefer that the PPT/money options of the website are mostly cosmetic, light gameplay aspects can work if a free-to-play option is also offered. Again, this may happen but I really need that communication. 2. Potion Nerfs This is in regards to the recent nerfing, and then reverting, of the Rarity Excluder and other potions. I think it's important to start out that when I saw the update, I had no idea why the change was being made. I was extremely confused and pretty disappointed to see how ineffective the rarity excluder was being made, along with the others. It was explained to me that legendary eggs were becoming extremely common due to the excluders, and this was to be a fix to that issue. It made a lot more sense, had me agreeing with the need to nerf something, and me wishing that this had been mentioned in the news post. I believe that a lot of other players were probably in my shoes, or at the very least saw the update as a direct negative because Rarity Excluders are already somewhat difficult to make if you're not buying Voxels constantly. While gameplay balances/changes don't have to be justified to the player base, communicating that there IS a problem and that this change is a solution, will help people understand these changes better and not think of them as a negative or "bad" change and result in less immediate backlash. This directly goes back the beginning where this problem could have been resolved with more communication. I also don't believe that Rarity Excluders are the only culprit behind legendary eggs becoming so common, and this goes back to my issues with PPT on the site. Currently you can buy PPT, convert it to SPC and buy Hoard Return and Instant Recover Super Potions. You can then also trade PPT for food (pumpkins), ingredients for rarity excluders, etc. Which allows you to hunt for legendary eggs extremely quickly, sell for profit and repeat. So while Rarity Excluders do need some kind of nerf, either making them prizes, changing their ingredients, making them only work with decorations (and making different ones for eggs that are prizes), they're not the only issue. This is another example that I feel that players with PPT do have a pretty significant advantage over players without. To a normal player, that doesn't do this method of farming, they might feel that they're being negatively impacted by players who are spending IRL money, because an item they have access to is being nerfed rather than the IRL money part of the equation being nerfed. And if there are plans to also or instead nerf the IRL money parts, this hasn't been communicated, or that there is an awareness of this issue. 3. The Suggestions Topic Part of this has been brought up many times already, but I haven’t seen or heard anything on it happening or not happening, so I’d like to reiterate it. There really needs to be a separate sub-forum for suggestions instead of it all being shoved into on topic. Quick bullet points since a lot of these have already been talked about: The part that goes back to my concerns of communication, is with the lack of direct/immediate response to user suggestions. I’m not suggesting that Komodo isn’t responsive to suggestions, because he is! A lot of updates to the site have been as a result of people talking about or suggesting things, and I’m so super happy with that. My issue, though, is that we don’t get much feedback when suggestions are initially made. Of course, not all suggestions are created equal, economic/gameplay improvement suggestions aren’t the same as cosmetic suggestions, but it would be nice to get some kind of feedback that our suggestions are or aren’t being considered. I’ll use the request of an egg sink as an example. Several people, myself included, made multiple posts about how the value of eggs were sinking (haha) and that an egg sink would improve this by creating a demand for eggs. This relates directly to the economy and concerned a lot of people that the value of eggs was so low, but… we didn’t hear anything about this suggestion being taken until it was actually added to the site. Keep in mind this is also a bigger issue in my opinion than most suggestions, because it again relates to the economy. The site's economy is still really new and evolving, so fixing issues within it are important and probably have people concerned more than other suggestions. While it’s wonderful that it was added (although I wish it was less of a sellback feature and instead something more like a prize shop or quest to create demand rather than a base price), I really wish we could get a “This is a good idea and it’s already planned/it will be worked on being implemented.” or a “This isn’t something that I want to do, and this is why (or something)”. That way it feels a little less like we’re talking into a void, can understand why certain suggestions won’t happen or are taking a while to come (because things take time, not all of us are coders and understand how time consuming certain features may be to create), and that way it won’t be posted over and over and over again, unaddressed. Heck, I’d be happy with even a “yes” or “no” kind of answer, just any kind of feedback is really desired. Creating a sub-forum for suggestions will make this infinitely easier to address user suggestions. 4. Housing This is another thing that gets brought up a lot, both onsite and in the discord server. And I think it comes up so often because it hasn’t really been officially addressed in a way that everyone can see. Keep in mind, not everyone is in the discord server, or is online when statements are made. I’ve been told that the plan by Komodo (citation needed, not saying this was actually said just that I was told this!) is that houses are supposed to restock. And they’re limited to create demand for a housing market. While I don’t really like this system if that’s the case, my main issue is that I haven’t seen this addressed on site, or somewhere that is easy to reference back to for users who have questions or concerns. The lack of communication makes it so this issue is brought up a lot, people worry about what will happen if houses become horribly expensive because they joined late and couldn’t buy one in time, and no one can really give a good answer to someone. This would be a great topic for a sticky somewhere on frequently asked questions about the future of gameplay, or in the suggestions sub-forum. 5. The Redundancy of SPC This might be a weird one, but I’ve started to not really get the point of SPC anymore. To me it comes across like just an extra step to getting Super Potions. You can’t turn SPC into PC or PPT, you can just buy Super Potions. So why does the currency exist? I think it would make more sense to just have a “Super Potion Shop” where you can purchase these potions for either PC or PPT. As an example: Instant Cook Super Potion - 25 PC or 1 PPT. Converting either of these currencies into SPC just seems like an unnecessary extra step? My opinion on this may change if there are other plans for SPC (as an event reward, or it being obtained through other means than just converting), but as of right now I’m starting to not really understand SPC as a currency. If you could buy SPC and then turn it into PPT (with perhaps a different ratio so PPT isn’t so cheap to purchase with PC essentially), I would get it more, but then again, why have the middle man? This doesn’t really connect with my communication or PPT/donation concerns but I’ve been thinking about it recently and figured I’d include this. 6. PPT Improvement Ideas As I’ve stated multiple times, I know how important it is to create rewards that will make users want to donate to the site. Money keeps the site going, and Komodo and the other artists for the website deserve to be paid for their hard work. So here are some of my suggestions on things that would be better as PPT items or patreon rewards, instead of heavily gameplay affecting things. This was a super long post and I’m extremely grateful to those that stuck through it and read all of it. I know I repeated myself a lot in some places, but I wanted to make my concerns really clear. Communication is a big part and I think with even just a little more, it could absolve a lot of concerns that myself and others have currently with the game. I know Pixpet is a very young website, but in my eyes, that just means that it’s important now more than ever as it gains its foothold online and forms a community. I really, really hope that I don’t come across harshly or that I hate the website for trying to make money. In essence, I really want to be able to play the website, now and more importantly in the future, without feeling that I’m at a huge gameplay disadvantage because I can’t afford to donate to the site. And again to reiterate, in no way am I suggesting that Komodo should be responsible for all these additional communication needs, just that I feel there is a need for more communication. Having someone there who can assist with this would be a huge quality of life improvement overall, I believe. |
Valtien's Signature | |
Member Mar 4th, 2019 Posts: 32 Pixpets: 69 Pixdex: 57 | 5 Years ago Mar 11th, 2019 - 8:24 AM Nr. 340 #12812 3So, I've been on Pixpet for a bit now and thought I'd throw in my two cents here too. Valtien already posted a very extensive list of things that I agree with but I am still going to bring up all things I thought of as well! Pixpets and you Currently, Pixpets is a lot about sitting around and doing nothing. I know that many here like the community effect, but I am more of the silent type (unless it is compiling a long list like this one) and would prefer to actually do things with my pets. Hoarding is neat, but when I have to wait over a day for my pet to even show back up home, it kinda takes the fun out of it. My Solution for this: -People can choose a "main" pixpet that is at their side -Main Pixpets can go on a walk with you. It could be called "Haul" -Main Pixpets can not hoard -On a haul, you would be presented with a grid, similar to that of your home. -There will be different places to visit. Example: Meadow is better for green and lime pets to haul at. Beach is great for yellow and blue pets etc. -Hauling at a place that matches your pets color will more likely give you rewards. -You can haul at places that do not match your pets colors for rewards that do not match its color, but you are more likely to leave empty handed -When on a haul, you click a tile. You then decide whether to "Dig", "Look" or "Sniff" -Dig makes it more likely to find seeds/maybe grown produce (rarely) -Look makes it more likely to find Decorations/pots/Pixcoins/Eggs -Sniff makes it more likely to find Fertilizer/Crafting items -Hauling has a chance of finding nothing as well -Hauling can sometimes give you special food that you can feed to your or other pixpets to raise the SLVL (does not give rewards like lottery, but is just an act of kindness!) -You can haul a certain amount of times, before your main pet needs a rest Also, the possibility to pet your pet. Even if it's just a button. Maybe have it raise SLVL slightly. Easier Crafting Right now I have a hard time crafting, simply because I feel like it's a lot to keep track of. My solution to this: -How many items are needed and you have are shown on the recipes. -Clicking a recipe adds the ingredients to the pot, given you have the items in your inventory. -Clicking on an ingredient that is craftable brings you to the recipe of said ingredient Housing I do not know if this is planned out yet, but what about player built housing? Houses that can be crafted and sold? Not a must, but an idea for the housing market perhaps. |
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