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ImprovementAuction System Suggestions List (23 Posts and 276 Views) | |
Topic Tags: auctions, auction, system, pc sink, snipeguard, custom snipeguard, minimum bid increase, anonymous bidding, instant buy, usershop search, | |
Member Early Adopter Forum Super Moderator Apr 6th, 2018 Posts: 1563 Pixpets: 322 Pixdex: 157 | 4 Years ago Nov 17th, 2019 - 5:56 AM Nr. 1 #32098 2A few days ago, I was reading the thread "why does the auction system exist?", and there are quite a lot of passionate voices in that thread. As staff, we understand that the reason players raise concerns is because they care about the game and want to see it succeed, not because they're out to cause drama. However, also as staff, it can sometimes be hard to determine whether players are misunderstanding a game mechanic, criticizing something based on personal preference, or raising a valid concern. After all, we can't see from each other's gameplay perspectives. One thing that's clear, though, is that disillusionment with the auction system has become common, and we want players to know that they're being heard. So I've compiled this list as a way to make it easier for Komodo to see the community's suggestions about the auction system. That way, he can decide for himself if the auction system should be improved. Please keep in mind that Komodo is currently working on Pixpet Adventure, so if/when he considers whether or not to improve auctions, it will most likely be after that's released and has undergone significant debugging. Additionally, we don't know how Pixpet Adventure will affect other aspects of the site once it's released, so some of these suggestions may become unneeded or require modifying. These suggestions are open to discussion, and I'm more than willing to edit them or add more suggestions. Please remember to be constructive. Community Suggestions
Staff/My Suggestions
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Member Jan 18th, 2019 Posts: 56 Pixpets: 117 Pixdex: 151 | 4 Years ago Nov 17th, 2019 - 6:38 AM Nr. 2 #32099 3@BK47 Would you be able to clarify the "divide auction house into house groups" suggestion for me? Are you saying that you would only be able to see/bid on auctions based on the house you currently live in (so for example, I would only be able to see auctions from other people living in Italian Villas)? How would that be affected by owning multiple houses and being able to switch between them? |
Member Early Adopter Forum Super Moderator Apr 6th, 2018 Posts: 1563 Pixpets: 322 Pixdex: 157 | 4 Years ago Nov 17th, 2019 - 6:55 AM Nr. 3 #32100 Quote by: @CyberMagician @BK47 Would you be able to clarify the "divide auction house into house groups" suggestion for me? Are you saying that you would only be able to see/bid on auctions based on the house you currently live in (so for example, I would only be able to see auctions from other people living in Italian Villas)? How would that be affected by owning multiple houses and being able to switch between them? I'm thinking that houses would fall into designated groups, such as New Player House, which would range from the Starter Hut to the Woodland Bungalow. Midgame House, which would range from European Lakeside to Designer Two Story. And Endgame House, which is the rest of the houses. As for the issue of people switching between houses to see different markets, that's a good point. I'd say it's quite a hassle to move out of one's current house just to see a different market, so I'm confident that most players wouldn't bother...but of course, there's always that one person. ^^; Perhaps there could be a strict house cap, like two houses per player, to discourage that behavior. Or, the house groups could be programmed so that once you advance to the next group, you can't see a "lower" market even if you switch houses. |
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Member Feb 2nd, 2019 Posts: 230 Pixpets: 140 Pixdex: 142 | 4 Years ago Nov 17th, 2019 - 1:54 PM Nr. 4 #32104 2if the auction house has to remain the main source of player to player item sales then I'm definitely with others in saying it needs changes because I've hated it from day one @_@ I mean, I dont like auctions at all, but the lack of an autobuy or even a minimum bid increase setting is uh. I hate to rag on it so much but when it's something I don't enjoy to begin with, it's hard to word things so they dont sound so dramatic lmao This thread is meant to be about the auction house, but can I say something on usershops? Because I really think they're connected! I know some people do enjoy auctions to a degree, and reading why some people are frustrated in the other thread, I think improving the usershops would benefit the item market/auction house as well For instance, I saw a lot of people frustrated when people swoop in and outbid them by huge amounts, and I'm guilty of doing that all the time (i am so sorry anyone that I've annoyed with this I hope you know it's not personal) because I just wanted the item asap without all the riffraff, and couldn't find it elsewhere! If the usershops were searchable and improved, had more slots and stuff, people who dont like auctions wouldn't be so tempted to try their luck over there and make things less fun for the people actually looking for a bid war And definitely adding more auction customisation would be great, people would know what they're getting into (those who hate one pc outbids only look for auctions with minimum bid increments and whatnot). Maybe having a maximum bid increase would be good for that too, not for people like me who want to discourage a bid war and just get the item obvi, but for people who actually want an auction! Anyways, I think having more avenues to get items would benefit everybody, cos it really feels like a lot of item market/auction house tension comes from not having many other options to buy them. And as the site grows, there will be more people who do like auctions still using that feature. At the very least, having an autobuy feature would be so nice, but that puts the wealthy players at a huge advantage unfortunately :c I'd love for newbies and casual players to get nice things too |
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Member Dec 18th, 2018 Posts: 49 Pixpets: 210 Pixdex: 63 | 4 Years ago Nov 17th, 2019 - 2:01 PM Nr. 5 #32105 4I think something really should be changed with the minimum bid thing. I'm definitely guilty of the whole waiting until the last few minutes to bid sometimes, but I don't do it to intentionally make it harder for other players, I just don't want to be refreshing a page for ages. - normally I'm against people who defend "exploits" like this but this really feels like a flaw in the system design. Here's how I see it: For any given item I have a max price I'm willing to pay for it but I also ideally want to pay as little as possible - I imagine I'm not the only one who thinks like this, and I don't think it's wrong to think like this either(isn't it kind of the point of auctions?). If I immediately put down my max price, there's a good chance someone else will just add +1. To which I'm going to go "I'm not gonna lose this over 1PC" and continue to bid, which is great for the seller! but all I've done is screw myself over. So it literally is the best strategy to just keep adding minimums. Except the next problem comes with the snipe-guard system. So you can keep adding +1s, but what if you don't have the time because of any myriad of other things you need to be doing irl? If someone else has the time to keep returning +1s, You can try 2 things: - Add higher bids in hopes you get past what the other person is willing to pay faster - So essentially this auction system becomes a contest of money and time - but as far as I know auctions are meant to be a contest of who's willing to pay more for the item, not who's willing to pay more to not have to watch a web-page for 30 more minutes (or who's willing to spend more time to get a better price) - If you're an endgame player with a bunch of disposable PC, you can dump a ridiculous amount on it - which isn't a bad thing by itself. I know it annoys some people, but it is kinda how auctions are supposed to work. But this brings us back to the problem of you're not just paying for the item anymore, you're paying to avoid the time wasting. So then there's the issue that refreshing a page for 10 minutes isn't engaging, and people probably have other stuff they can be doing outside the game. So what I'll do is place a bid, refresh for a minute or so, then if no one else has bid I'll set a 9-10 minute timer, go do something else and check again when the timer's up. Which leads to the "waiting to the last minute" issue. When people +1 and/or wait until the last minute for whatever reason, it creates a vicious circle because all you can really do is play their game. As for suggestions: I really like the idea of a minimum bid potentially based of the rarity of the item or the current top bid, but i still think there'd be some problems with snipeguard time wasting The house idea concerns me, but this is only from my own experience - when I was a new player I basically sold very little because, well, I didn't have much and what I did have I needed (especially plant products and ingredients). For potions and evobars and such I frequently needed to buy things. I worry new players would have access to very limited auctions. I think something like this would hopefully come with additional features to enable trade like the usershop search suggestion. but again, this is only my own experience and I am a bit of a hoarder Additionally, now that I have a bigger house with more pets that can hoard at a time and more plant slots, I have a lot more surplus stuff that I am happy to throw on the AH, usually only a few PC more than the sellback price just in case anyone else wants it. I wouldn't want to take away access to stuff like that from newer players. Once more though, this is 100% just from my pov, I don't know if Komodo or others have access to the actual statistics of who's selling/buying what and what sort of crossover between "houses" there is, since that could seriously help make a better judgement on this idea. The usershop search thing has been discussed a bunch, but I'm not sure it'll be all terrible when, like others have pointed out, other sites with open marketplaces seem fine. Maybe an open marketplace instead of usershop search would be better, and it could have stricter limits on purchase amounts? Some thoughts I've had: - After snipeguard is triggered a certain number of times, reduce it to 5 minutes or something (make it very clear on the page that this will occur, "in X more bids, snipeguard will be reduced to Y minutes") - What about increasing the minimum bid by X% for every minute or so after snipeguard is triggered? People intent on getting the best deal will have to actively engage in the bidding, and there's less reason to wait if you're willing to bid higher - Something like Ebay's auto bid system. For example: -There's a stack of Voxels for a starting bid of 200PC on the AH, and you're willing to pay up to 400PC for them. So you enter a "max" bid of 400PC, so the system puts in the 200PC starting bid for you. -Someone else sees this auction, which is currently at 200PC, and is willing to pay up to 300PC for them. So they enter their "max" bid of 300PC, however since you've already placed a higher max bid, the system will auto bid for you at 310PC. -Another person comes along who used *all* their voxels hunting albino colocrows so they're pretty desperate. So they put in a max bid of 600PC, and as this is higher than your "max" bid of 400PC, the system then bids 410PC for them. This way, people who want to fight with minimum bids are only using their own time, but the responses will potentially be quicker so there's no need for timers or refreshing waiting for the other person to respond. Though I don't how much work or how feasible a system like that would be to implement. - Also the more I think about it I just don't really see why snipeguard has to be so long at all? I think it's necessary to have, but 10 min just seems too much. Something like 3 minutes seems extreme but then people would have to be actively engaging each other and bid wars would resolve faster. Anyway, sorry for long post, these are just my thoughts after some very long bid wars I don't think either side enjoyed |
Member Jul 14th, 2019 Posts: 155 Pixpets: 194 Pixdex: 130 | 4 Years ago Nov 17th, 2019 - 2:31 PM Nr. 6 #32107 3I like most ideas of improving the auction system. Tho i would like to add a bit to it: Snipeguard timer, Minimal Bid and Starting bid HAVE TO be visible to inform buyers about these. Snipeguard timer is the more important one here because its a huge difference from having a 10min timer to a 2min one, as you would need to be prepared to bid again should someone try to snipe you. Minimal Bid, of course, to check if you have the funds for it and starting bid is good to know anyway, unless its a "forced bid", as in you cant bid higher than this as the first bid on said item. But the "housing system" thing seems more a hassle and problem to me. It would force a player top either stay in thier tier or move upwards, regardless how comfortable you find yourself in your current system. And with Midtier being the most common one, as bigger houses a super expensive, going up acually prevents you from using the auction house for what you want. What adds to it is that finding items is free for everyone, i dont need to be a highlevel player to find an rare egg or rare item, so limiting the auction house makes no sense and wouldmprevent already big players from downgrading when they realized that thier current house was the worst thing they could ever gotten since they would be locked out now. Sure, it all would encourage the forum more to bypass the whole auction house & even the usershops, as thats a free for all, but without a search system there, we would end up having the same problem again. |
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Member Mar 26th, 2019 Posts: 80 Pixpets: 49 Pixdex: 55 | 4 Years ago Nov 17th, 2019 - 3:05 PM Nr. 7 #32109 2I understand that the auction system was intended to be a pretty big gameplay mechanic, so here are my two cents on the issue with that in mind. As an end-game player, I definitely have a lot more money than time at this point. I gladly overpay for things so that I don't have to sit there and babysit an auction. But I'm not really a fan of the class system at all, especially since anyone can find big-ticket items and should be paid for those fairly. But if you're wanting to encourage users to use the auction house over the user shops, I think limiting the types or rarity of items in there might help, as well as a limit on maximum price. In my personal experience in early and mid-game, finding ingredients to make Evo-bars for my pets took potentially *days* for something I ended up paying like 10PC for at the auctions. (I just needed some darn blueberries!) But if we could actually search and use user shops for smaller purchases like that, I think it would go a long way. By limiting items under a certain rarity and by type, you still encourage users to use the auction house. Because if I needed some blueberries now, I'd just pop 150PC on that and call it a day. Being able to host more auctions may help this, too. Because I only have 5 slots, I have to prioritize what auction I'll host and for how long. It's also just not worth my time anymore to host an auction for like 10PC, so I'm not contributing any items into the economy. I'd literally rather sell everything in my inventory for 1PC each just to avoid the hassle. I think there should be a tax on user shop sales as well. Whether you want that higher, lower, or equal is up for debate. That said, I'm a fan of most everything else proposed! That's just been my experience and I hope it helps to put things into perspective. :) |
Member Early Adopter Forum Super Moderator Apr 6th, 2018 Posts: 1563 Pixpets: 322 Pixdex: 157 | 4 Years ago Nov 18th, 2019 - 3:08 AM Nr. 8 #32118 @Shyads While I can't speak for Komodo, I admit that I made this thread with the assumption that the auction system is indeed sticking around. It's one of only a few features that keeps players checking the site throughout the day, and Komodo put a lot of effort into it, so I wouldn't blame him if he's reluctant to remove it or replace it with something different. However, I absolutely agree that it needs some changes in order to be more fair and approachable. Yeah, I'd say usershops are related to auctions in this context, considering they could fix one of the most common complaints about auctions, if they had a search function. It's pretty much the suggestion of the year at this point, lol. We'll see what Komodo thinks, though. I seem to have a memory of him rejecting the idea because it would make people use auctions less (and also check the site less), but I've looked around and I can't 100% confirm that he said that. If he did, well, people are going to keep suggesting it until there's some kind of solution, even if it's not that. @Rizlak I'm also guilty of trying to pay as little as possible for something, despite having plenty of PC to dump on it. And I've also been in the position of putting down my max bid, only for someone to +1 it. It's pretty annoying. Thanks for your feedback on the house group idea! It's hard to know for sure how the idea would affect new players. In beta, and at the start of the public release, everyone started from zero, and yet I remember people putting up auctions on the first day. Low-grade and common stuff, but still. I acknowledge that as a new player, we certainly auctioned less things than we do now, but many of us did auction things, since it was and still is the most public way to sell something without having to interact in the forums or on Discord. I'm definitely not saying house groups are the best idea, but I have hope for it. Still, I'm open to hearing other solutions that would make the auction system fair to everyone, especially new players. I like the idea of the snipeguard reducing automatically after a certain number of triggers, as long as like you said, it's made obvious to buyers. I think I'm just a little more partial to the custom snipeguard idea though, since it would give sellers more control over it. Maybe the two ideas could be combined so that the seller chooses both the initial snipeguard and how much it reduces over time, but I don't know how confusing that might become for buyers. Thank you for reminding me of auto-bidding/max bids! That's another popular suggestion for auctions, so I'll add it to the list. I personally like the idea, but admittedly I'm not sure if Komodo would, considering that it might defeat one of the purposes of the auction system, which is to keep players checking the site throughout the day. @Yubelchen Definitely agree that custom snipeguard and minimum bid increase should be transparent to buyers. Starting bid is already displayed, unless you mean something else. You make a good point that anyone can find rare items at any stage of the game. I should probably rephrase that part of my first post, because I realize now that what's needed isn't necessarily to prevent new players from bidding on rare items in the auction market, but to actually make auctions fair for new players. Because the problem with having a free and open auction market is that new players are being stomped by everyone else, not just for rare items, but also for items that everyone needs at each stage of the game, like plant products, pumpkin products, and evobar ingredients. Dividing the auction market in some way so that players can only compete against their equals would solve that. It wouldn't have to be divided exactly the way that I've suggested. Heck, I wouldn't mind trashing the whole idea, but I still feel that something needs to be done to level the playing field in the auction market, and I'm open to hearing any alternate solutions, if you have them. @Klaora I like your ideas for having rarity and type limitations on the usershop if it were to get a search function. A usershop tax would definitely help too. Auctions would also become more attractive if we had more slots, I agree. I don't have much else to say; these are all good ideas to me. ^^ But I'm not really a fan of the class system at all, especially since anyone can find big-ticket items and should be paid for those fairly. The larger part of my reply to Yubelchen addresses this. |
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Member Apr 14th, 2019 Posts: 347 Pixpets: 254 Pixdex: 76 | 4 Years ago Nov 18th, 2019 - 3:32 AM Nr. 9 #32119 3I'm not sure if anyone else has said anything about this but... I really don't like the grouping auctions by housing. Some of us endgame players (like myself) prefer sticking in the Riverside Mansion, for a multitude of reasons. So limiting our auctions by the two houses higher than us, I just really don't like that. That's all I have to say on this piece, I've said more in the previous thread |
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Member Feb 2nd, 2019 Posts: 230 Pixpets: 140 Pixdex: 142 | 4 Years ago Nov 18th, 2019 - 7:45 AM Nr. 10 #32125 1@BK47 I hope I didn't word anything to sound like I'm criticising komodo himself, or any of the staff! My beef is purely just with auctions in general; tho it says something about how much I love the game that I can put up with the auction-centred stuff and keep playing for this long You guys are doing a lot of good things, even having this thread here to check in with the community is super cool to see |
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Member Early Adopter Forum Super Moderator Apr 6th, 2018 Posts: 1563 Pixpets: 322 Pixdex: 157 | 4 Years ago Nov 18th, 2019 - 10:38 AM Nr. 11 #32127 2Added everyone's suggestions (I think) to the first post regardless of whether I personally liked them or not. After all, the list is for Komodo, not me! And after hearing feedback, I've removed the entire section that says "New players shouldn't have access to endgame items in the auction market" since two users raised a good point that rare items can be found by anyone (and auctioned by anyone), not just endgame players. This section included my "house groups" suggestion, which was very vaguely explained and seemed to be confusing some people. However it's still important to me that we try to come up with solutions that can help prevent auction domination by veteran players. While PC sinks will help, those can only go so far because when we get down to brass tacks, there will always be players at different stages in the game, and thus anyone who isn't an endgame player is at a large disadvantage in the auction market. In order for auctions to be fair, either everyone would have to be at the same stage in the game, or auctions would have to be divided into two or more separate markets that can only be accessed based on each player's progress. Maybe I'm just not thinking outside the box, but I don't see another way to achieve auction equality. @Shyads Oh, I didn't think that you were criticizing Komodo or anyone else, so no worries there. And thank you for sticking around this long, as well as contributing your thoughts to help improve the game |
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Member Sep 18th, 2018 Posts: 115 Pixpets: 151 Pixdex: 64 | 4 Years ago Nov 19th, 2019 - 2:32 PM Nr. 12 #32188 1I don't find myself saying this often but I agree with *everything* suggested in the main post of this thread. Thanks for compiling and formating it alll @BK47 even having only a few of these implemented would be a significant improvement. |
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Member Jan 22nd, 2019 Posts: 72 Pixpets: 69 Pixdex: 15 | 4 Years ago Nov 20th, 2019 - 3:24 PM Nr. 13 #32238 2a very minor suggestion but i think it'd be good if the price that pops up when you go to put an item on the market was the sellback price instead of 0, partially because i tend to put items up for that amount and also because i see people getting less than sellback price, especially on the pixpet market. O__O |
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Member Early Adopter Forum Super Moderator Apr 6th, 2018 Posts: 1563 Pixpets: 322 Pixdex: 157 | 4 Years ago Nov 21st, 2019 - 4:48 AM Nr. 14 #32274 Quote by: @ven a very minor suggestion but i think it'd be good if the price that pops up when you go to put an item on the market was the sellback price instead of 0, partially because i tend to put items up for that amount and also because i see people getting less than sellback price, especially on the pixpet market. O__O This is a great suggestion! I've added it to the list! Thank you :B Quote by: @Christovski I don't find myself saying this often but I agree with *everything* suggested in the main post of this thread. Thanks for compiling and formating it alll @BK47 even having only a few of these implemented would be a significant improvement. Thanks Chris :> I just wanted to make a tidy list for Komodo, haha |
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Member Sep 18th, 2018 Posts: 115 Pixpets: 151 Pixdex: 64 | 4 Years ago Dec 19th, 2019 - 3:44 PM Nr. 15 #33096 2Just bumping up this suggestion because I just had this happen and can't help but think I might as well be selling via usershop instead of the market because this is just pathetic honestly. |
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Member Jan 3rd, 2019 Posts: 480 Pixpets: 60 Pixdex: 56 | 4 Years ago Dec 21st, 2019 - 9:08 PM Nr. 16 #33177 1Quote by: @Christovski Just bumping up this suggestion because I just had this happen and can't help but think I might as well be selling via usershop instead of the market because this is just pathetic honestly. I’ve had this same thing happen to me yesterday, and it didn’t even turn into a bid war. I just felt... annoyed? I do wish this could be disabled because it just feels ridiculous needling at that point, especially if I bothered to put down a large sum in the first place to keep needless 1pc increases out. |
Member Early Adopter Jan 30th, 2018 Posts: 74 Pixpets: 219 Pixdex: 71 | 4 Years ago Mar 12th, 2020 - 12:43 AM Nr. 17 #35197 Bumping this as a +1 for setting the minimum bid on a pixpet egg to be the sellback value, and adding in that ALL items should have a minimum bid as their sellback value A. There is no purpose to selling items under the sellback value. There is a private trading system so you can gift eggs to your friends or sell them directly to new users for cheap if that's the desire. There are a ton of items that sell back for 1pc so those would be unaffected, but there are many others that sell back for over 1pc and go through the system under that value for someone else to sell to the server for profit. B. While I love the minimum bid increase update, it's entirely killed the incentive to bid war with people on pixpet eggs. The game is now merely first-come-first-serve, and I wouldn't be surprised if the most prolific auctioneers that do this have scripts in place to snap up valuable auctions immediately. It's pretty much impossible to detect, too. All it does is contribute to the inflation of PC, it's not a feature of the game. |
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Member Early Adopter Forum Super Moderator Apr 6th, 2018 Posts: 1563 Pixpets: 322 Pixdex: 157 | 4 Years ago Mar 12th, 2020 - 6:43 AM Nr. 18 #35207 @bgyoshi Thanks for the bump; this reminded me to cross some suggestions off the list that have been implemented. Just to briefly clarify, there is currently no way to privately gift/trade/sell eggs. Private sales are only available for items. I agree that there are still some things with the auction system that could be improved. While I don't want the minimum bid increase to be removed because a lot of people (including myself) wanted it for good reasons, I will say that for a certain group of players, it makes an already bad auction experience worse. My main gripe with the auction system is that, for being one of the biggest player interaction features, it sure is unwelcoming to new players...who are the people that need to be given more reasons to stick around. The usershop search function has alleviated some of this, but the auction system is such a big feature that I don't think anything justifies new players being financially secluded from it. I still feel that the auction system would benefit from being divided up in a way that players can only compete with their financial equals; this way the auction house is more fair to newbies. As for using scripts, I think our GMs have ways of detecting suspicious activity based on patterns of behavior, but I'm not allowed to know about their process, so I'm not 100% sure how they deal with that. Knowing Komodo though, he probably has solutions for most types of cheating since he's had a petsite before. Edit: In this paragraph I kept saying "minimum bid" when I meant "starting bid." I've fixed that now. :P Regarding sellback prices as the default starting bid, Komodo did set the auction/usershop parameters in your inventory so that the default price is the sellback price. However this isn't a forced minimum; you can still lower it if you wanted to. The reason for this is that some players are charitable and wouldn't want their freedom taken away. That's not just an assumption either; players discussed this on Discord and the general consensus was that they'd be upset if a default starting bid was forced. I understand the intention of forcing a minimum price though. One player told me that some new players are still setting their starting bid below the sellback price despite what Komodo implemented, and I can't think of a reason why a new player would willingly do that when the information is right in front of them. Maybe they think no one will bid unless it's at 1 PC? Who knows. On the subject of PC inflation, I'm no expert on game economies, but I do want to mention that Komodo recently made housing unlimited. And since the server housing market was already the biggest PC sink in the game, this has made it even more effective as people no longer have to wait for certain houses to be restocked. However, I have to admit that there aren't many appealing PC sinks for endgame players. I like to throw my money around, but I'm just spreading it, not removing it from the game. I liked some players' ideas of a server shop where you can buy randomly-stocked rare items and deco for PC. In fact, something like that may be coming in Pixpet Adventure, as well as other PC sinks, but we're not sure of the details yet. TL;DR, I agree that auctions still need improvements, and PC inflation may be alleviated by Pixpet Adventure. |
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Member Early Adopter Jan 30th, 2018 Posts: 74 Pixpets: 219 Pixdex: 71 | 4 Years ago Mar 12th, 2020 - 7:46 AM Nr. 19 #35208 1No, I like the minimum bid increase and it should stay It's the auction warring over underpriced eggs and items that needs to go. If people are super vocal about (for whatever reason) being able to set a price below the server sellback price then I suppose I'm in the minority. It would be nice if it was indeed a charitable contribution but.. it's just giving free money to a few people, pretty much. Adding eggs to usershops and gifting would be good, I'm not sure why this isn't already a thing! But no, unfortunately you can't really detect a script plugging a bid in. It's not a complex process, it would be pretty hard to distinguish a bidding script from a person that just refreshes the game all the time and manually adds bids. And even if you were diligent enough to figure it out, people using scripts are likely going to run them off of a proxy server that doesn't come from their account or IP, so there really isn't much way to stop it. It's not a malicious script, you can inspect a lot of the game elements yourself in Chrome with F12 and choosing Sources. PC inflation is going to happen in any game that generates currency out of nothing. The point isn't to have a real economy, the point is to have fun. But the idea behind a buy/resell mechanic is for people to buy up items at a price and sell them to -other players- for a higher price. It's pretty silly if players can just buy up items at a price and sell them back to the game for a higher price. I'm all for the sell to server mechanic, it just doesn't make sense to let players offer items below the server sellback price. Even new players can afford 18 PC pixpet eggs. Only the rarest eggs go for hundreds or thousands of PC, but you can buy pretty much every other egg for under 50 PC. A few low level hoards earn you that no problem. |
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Member Early Adopter Forum Super Moderator Apr 6th, 2018 Posts: 1563 Pixpets: 322 Pixdex: 157 | 4 Years ago Mar 14th, 2020 - 5:17 AM Nr. 20 #35246 @bgyoshi I'm not really in disagreement with you on the starting bid thing, I'm just unsure what to tell you because at the moment a forced minimum starting bid wouldn't be received well. And at the same time I can understand why people prefer to have pricing freedom, especially for eggs. It's not that new players wouldn't be able to afford eggs or other items at sellback prices. The logic of charitable players who underprice eggs seems to be simply that they don't want to profit from what they consider to be a giveaway, so having a forced price would feel like tying their hands. And there's no other way to gift eggs, which I'll explain why in a moment. Like I said, you have great points, and it's not like the community will never change their mind. We've seen it happen a lot where the current playerbase wants something one way, and then after an influx of new players over a few months, the popular opinion on a particular subject does a complete 180. It's partially the reason that the hoard system has changed so much in the past year. Regarding private trading/selling/gifting for eggs, the reason we don't have it is because it would make the task of completing the Pixdex too easy for a new player, and as a result eggs would become almost worthless. There's also the possibility of multiaccounters taking advantage of such a feature. Komodo has rejected the idea himself on more than one occasion. Of course, some players including myself have suggested that applying heavy restrictions to egg gifting would reduce both of those problems, but I still don't know what Komodo's verdict on that is. I only know that most of us want egg gifting, lol. Thanks for explaining scripts a little more to me. It's an interesting subject considering that people want an auto-bidding feature. At first I wasn't sure what you meant when you said that the minimum bid increase has killed the incentive to bid war with people on eggs, but now I think I understand that you mean it's hurting people who are trying to profit from underpriced eggs and items, and benefiting others who might be using a script to find and claim those auctions quickly. And going back to PC inflation, at this point I'm a bit hesitant to talk about it further because Pixpet Adventure is casting uncertainty on it, at least for me. Implementing forced minimum starting bids would certainly stop the underpriced egg/item profiteering, but I think it would need to be introduced simultaneously with some form of egg gifting in order to make everyone happy. But again, Pixpet Adventure could somehow make all of that unnecessary. Maybe random events that happen to your adventuring pet could make you lose a boatload of money, and then all the egg profiteering you did throughout the day was for nothing. But if it changes nothing, then we have things to talk about with Komodo :P |
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