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ImprovementCap or severely reduce the cost of pixpet inventory upgrade slots (17 Posts and 225 Views)
Topic Tags: inventory
Member
Early Adopter

Jan 30th, 2018
Posts: 74
Pixpets: 219
Pixdex: 71
2 Years ago
Dec 2nd, 2021 - 4:28 PM
Nr. 1 #42720 13
I've noticed that the cost of pixpet inventory expansions double for every 10 extra slots at some point. While I can understand that there should be a higher cost associated with carrying more pets, consider this.

I guess you could say I'm the kind of person trying to pokemon the pets here; gotta catch em all. As it currently stands, there are 212 total pixpets (66 pets + color variants), plus vivid pets and those color variants, for roughly 405 total pets to collect. This is going to cost a ridiculous amount of coins.

Expanding 200 to 210 slots cost 12,800; the next tier is 25,600. I know that expanding from 240 to 250 costs 204,800 so I'm guessing that every 10 pet slots doubles the price.

This means that expanding from where I am now to the needed 410 pet slots to have my lovely collection of each pet is going to cost an absolutely staggering 26,843,520,000. Yeah, that DOES say 26.8 billion

Why is this? If the pet slot cost MUST increase every time, why is it exponential growth instead of linear?

I suggest the cost either be capped at, say, 10,000 PC, or the increase per level changes to something manageable like 500 PC. I agree that there should be a kind of grind associated with collecting tons of pets, but billions of coins is insane.

And yes, I know I could release pets, but that isn't the point. I don't want to release pets, I like having a collection I can look through, and why would we have color variants, tons of pets, pet levels, and Adventure, if the point was to just hatch and release? But I suspect that this is simply an oversight, something that's gone unnoticed over the years as the number of pets and colors has greatly expanded. But hey, I'm bringing attention to it!
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Member
Site Artist

Aug 19th, 2019
Posts: 199
Pixpets: 240
Pixdex: 162
2 Years ago
Dec 2nd, 2021 - 4:50 PM
Nr. 2 #42722 2
yeah I think most of us can agree that the exponential increase in price is a little too much since at some point it'll just reach a price tag that is impossible to achieve :0

it'd be a lot better to have a fixed price for each upgrade tier much like lair expansions on flight rising and if server load or something becomes an issue, pixpet inventory slots could be limited to a certain amount... maybe. and the price doesn't have to be low at all, pixcoins are very achievable in the thousands especially if you are an endgame player.

I do understand that there needs to be a reason for players to buy pixpet egg storage boxes which is totally fine but since those only hold eggs, the pet inventory upgrade pricing could still use an update.

that all said, we don't have quite that many pixpets yet though, do we? :0 unless I'm missing something, pixdex and vivid dex combined have 129 pets combined, and if you want to also add starred variants of vivids onto that, it makes 190 pets. Though that doesn't change the fact that we will have more and more pets added as time goes on and pet inventory space will become more of an issue.
Member

Jan 25th, 2019
Posts: 596
Pixpets: 260
Pixdex: 84
2 Years ago
Dec 2nd, 2021 - 4:57 PM
Nr. 3 #42723 2
omg YES! This is absolutely needed. I've been holding back on spending pc on pixpet inventory because I hope it will be changed in the future. I remember people saying it should be like the item inventory ones.
icearashi's Signature
Member
Early Adopter

Jan 30th, 2018
Posts: 74
Pixpets: 219
Pixdex: 71
2 Years ago
Dec 2nd, 2021 - 6:03 PM
Nr. 4 #42725 2
Quote by: @Lorienee

that all said, we don't have quite that many pixpets yet though, do we? :0 unless I'm missing something, pixdex and vivid dex combined have 129 pets combined, and if you want to also add starred variants of vivids onto that, it makes 190 pets.


Let's look at the most egregious pet, Velibolt. There are 3 color variants for that pet, so there's 3. It can evolve to Velox, which also has 3 variants, that's 6 total. Then, Velirex, 3 more variants, 9 total. Or it can evolve into Velidot which has 3 variants, 12 total. That goes to Veplurex, 3 more variants, 15 total inventory slots to collect all of them. There are Vivid versions of all of them, each with 3 color variants, for another 15 inventory slots. So in total, Velibolt and co will take 30 inventory slots, which accounts for 10 pixdex entries.

Feel free to double check my work, I don't have vivid pets but from what I can tell from the wiki, there are roughly the same number of color variants in vivid pets as there are in their normal counterparts. You do seem to have identified even MORE pets that I didn't know could exist, too

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Site Artist

Aug 19th, 2019
Posts: 199
Pixpets: 240
Pixdex: 162
2 Years ago
Dec 2nd, 2021 - 6:06 PM
Nr. 5 #42727
@bgyoshi

oh right yeah I didn't consider each color that a pet could get then, my bad! dang that does make the total waaay higher than 190 pets
Member

Sep 19th, 2021
Posts: 90
Pixpets: 102
Pixdex: 62
2 Years ago
Dec 2nd, 2021 - 8:05 PM
Nr. 6 #42732 1
BIG support on this one. I'm not far enough into the game to be having this issue, but looking at that number is really painful knowing my partner is absolutely a collector type. Billions is wayyyy too much for even what I've seen for end-game players. This is most definitely an oversight
inked's Signature

Member

Nov 21st, 2018
Posts: 98
Pixpets: 265
Pixdex: 160
2 Years ago
Dec 21st, 2021 - 7:51 PM
Nr. 7 #43038 2
Yess great post, I already had to delete some pets when vivid pets came out :c
Member

Mar 7th, 2019
Posts: 18
Pixpets: 261
Pixdex: 161
2 Years ago
Dec 21st, 2021 - 7:53 PM
Nr. 8 #43039 4
I agree! It took me a full year just to add 10 slots and now its going to take longer just to add another. And I've been forced to release pets just to get the vivids in. I like to have at least one of every pet, so I'm in on that whole collecting thing. But there's some pets I want more than one of and well. I've been saying goodbye to so many lately and its driving me crazy. The price doubling is insane because it really doesn't take long at all before its becoming to much. And the higher prices simply do not justify adding only 10 slots

I'm glad, tho, someone made a post since I'm to shy to really speak in the forums. So thank you for posting this!
Member

Sep 19th, 2021
Posts: 90
Pixpets: 102
Pixdex: 62
2 Years ago
Jan 17th, 2022 - 2:15 AM
Nr. 9 #43523 1
Bump, this is a necessary change.
inked's Signature

Member

Apr 14th, 2019
Posts: 347
Pixpets: 254
Pixdex: 76
2 Years ago
Apr 4th, 2022 - 7:26 PM
Nr. 10 #44378
I'm bumping this with full support because even as an endgame player.... I am Struggling to get the required coinage. There's only going to be more pixpets in the future, with all their color and vivid variants, so either a cap or drastic decrease in cost from double needs to happen. That, or allow there to at Least be more slots per level instead of the measly 10.

Honestly I don't even play the adventure right now because I'd simply be overrun with vivids and I already don't have the space for nearly all the color variations I have...
Cyanide's Signature
Member

Mar 4th, 2022
Posts: 28
Pixpets: 26
Pixdex: 23
2 Years ago
Apr 4th, 2022 - 7:58 PM
Nr. 11 #44381 1
Huge support here! I know I'm a new player (it's been exactly a month since I joined!), but in the future I'm planning to get them all too, and lowering/capping the prices would be a HUGE help.

That amount of PC looks dizzying...
Member

Apr 14th, 2019
Posts: 347
Pixpets: 254
Pixdex: 76
2 Years ago
Apr 5th, 2022 - 1:16 AM
Nr. 12 #44385 1
Quote by: @Yuki97103
Huge support here! I know I'm a new player (it's been exactly a month since I joined!), but in the future I'm planning to get them all too, and lowering/capping the prices would be a HUGE help.

That amount of PC looks dizzying...


yeah my next upgrade is 230->240 and its.... 102,400 PC
Cyanide's Signature
Member
Administrator

Sep 26th, 2018
Posts: 417
Pixpets: 262
Pixdex: 60
2 Years ago
Apr 5th, 2022 - 4:09 AM
Nr. 13 #44386 5
Not to worry, please hang in there, we've worked on a fix for this, and intend to port it over with the pixpal system (cause interlinked) from the test server very soon.
Member

Apr 14th, 2019
Posts: 347
Pixpets: 254
Pixdex: 76
2 Years ago
Apr 6th, 2022 - 12:53 AM
Nr. 14 #44396
Quote by: @Cherche
Not to worry, please hang in there, we've worked on a fix for this, and intend to port it over with the pixpal system (cause interlinked) from the test server very soon.


oooh i'm so happy to hear that!! ty for the lil sneak peek ♡
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Member
Early Adopter

Jan 30th, 2018
Posts: 74
Pixpets: 219
Pixdex: 71
2 Years ago
May 3rd, 2022 - 10:18 PM
Nr. 15 #44654
Another bump! I'm dying over here x.x

An additional thought is that once the price is adjusted, users should be refunded PC = the difference between the new price and the old price of the same progression.

For example, someone that purchased up to 250 pixpet slots should be refunded the cost different between what they spent to get to 250 slots vs. what it would have cost with the new progression cost. I know some users have spent close to or over a million PC just on this alone!
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Administrator

Sep 26th, 2018
Posts: 417
Pixpets: 262
Pixdex: 60
1 Year ago
May 3rd, 2022 - 11:33 PM
Nr. 16 #44655 3
The price was adjusted a little less than a month ago introducing a hard cap at 40k once you reach a certain point. I did say this somewhere in another post awhile back but will repeat it here. While we do grant players the amount of total pet slots to cover every existing pet and a few extras, please note that if you wish for more over the current maximum cap, storage boxes are available for purchase.

That being said, we will relook at the functionality of storage boxes since they currently only hold eggs, I'll see what we can do about making them hold both pixpets & eggs or some similar solution.

The maximum cap will increase over time as we add more pets to the site, but its not something we can do nilly willy as slots in the end do cost server space so its something that we do have to be careful with in creating a balance that allows the site to run smoothly.

With regards to a refund, we're still deliberating the best way to go about it esp with how it would go code wise, it's not an easy cure all button that can be coded swiftly I'm afraid.

I hope that answers your concerns. Thank you for your understanding.
Member
Early Adopter

Jan 30th, 2018
Posts: 74
Pixpets: 219
Pixdex: 71
1 Year ago
Jun 1st, 2022 - 3:45 PM
Nr. 17 #44912 1
Holding both pets and eggs would be a fine solution, but it looks like there's a more suitable idea being worked on with this last update post. Yay!

With a refund, that may be difficult now that it's changed. I would have taken a log of every user's capacity at the time before the update, put it all in a giant spreadsheet or an array or something, and found the difference between the new and old price.

It's been so long that I've forgotten, but if the update from 220 to 230 used to cost less than 40k, and the update from 230 to 240 cost 40k or more, I would have isolated all users with 240 or more pet slots. From there, every increase is calculatable. Having 240 pet slots means that user gets the difference between 40k and the cost of that upgrade. 250 slots means that user gets back the total cost of going to 250, minus 40k (since it now costs 40k and you aren't going to lower their capacity). The same applies for going to 260, 270, etc.

Now that users have been upgrading capacity at 40k a shot, it's going to be harder to isolate users that purchased their capacity before or after the update.
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