Posts Overview
CustomisationPixpet accessories (7 Posts and 72 Views) | |
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Topic Tags: accessory, clothing, accessories | |
Member Site Artist Aug 19th, 2019 Posts: 199 Pixpets: 240 Pixdex: 162 | 2 Years ago Jun 11th, 2021 - 4:41 AM Nr. 1 #40422 4I think a suggestion similar to this exists already but it's old and I wanted to flesh it out a bit. Or, more like, a lot. We can all probably agree that it'd be cool to customize our pets in some way, and there are a few different ways to go about it, all of which could technically work. So here are my thoughts for it. (I had this written out from mobile before but now I think I made it look a bit better) Variants of rules and restrictions 1. Simple layered accessory - no changes to pet pose or expression or general design - only a piece of clothing or outfit - could be layered over the pet image so that it can also easily be used with variants and vivids, due to no edits to the pet art itself 2. Accessory with minimal pet art edits - besides an accessory. Makeup, an expression change or small alteration of pet markings is allowed - not layered over the pet image, but rather the entire image is replaced, so vivids are out of luck and will need separate art/image files made 3. Accessory with small pose edit - majority of the pet should still remain the way it is but some parts could be repositioned - clothing, expression and small marking edits also apply - once again vivids would need to be separate from regulars Additional restrictions:
How the player would create accessories In my opinion, players should be able to exclusively commission these from official site artists, much like deco. It'd give another use for PPT and also ensure that the art remains within Pixpet's style and that the images are all correctly sized and all that. I'm not 100% sure on Komodo's stance on allowing user-drawn content alongside official art but so far it's not a thing likely due to the specifics of the pixel style. For the sake of consistency, having them drawn by site artists would work out better. On-site functionality When it comes to distribution of said accessories, there are multiple possibilities:
The way the accessories apply to pets would probably be fairly simple as there is not much that can be tweaked there.
Disclaimer: I also don't actually know anything about coding, I have no idea how much work implementing a system like this would take (probably a lot), I have to make assumptions based on pretty much just what makes sense in my head and what I've seen on other petsites; for example some layering code already exists in house decorating which I thought could be helpful when applying layering to pet images but those two may easily share no similarities at all. And also it's a big suggestion in general which means it'd be a long time before anything like this gets added. But hopefully that's not a "never"! |
Member Sep 1st, 2020 Posts: 119 Pixpets: 6 Pixdex: 2 | 2 Years ago Jun 11th, 2021 - 5:30 PM Nr. 2 #40427 sounds good! it would be fun to have our pets look cool and dress them up. Getting these items from ppt is a good way too and people can get a chance to make these. really good idea. |
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Member Site Artist Aug 19th, 2019 Posts: 199 Pixpets: 240 Pixdex: 162 | 2 Years ago Jun 12th, 2021 - 8:53 PM Nr. 3 #40438 Okay I had some time to edit/organize this. Long post but I wanted to really detail all the possibilities and potential issues. hopefully accessories will be a thing someday :D |
Member Jan 25th, 2019 Posts: 596 Pixpets: 263 Pixdex: 84 | 2 Years ago Jun 13th, 2021 - 5:19 PM Nr. 4 #40441 I think pixcoins would be better, more pixcoin sinks, but people have many pixcoins and there are like only a few artists… probably will need to cost 1000+ pc Not for ppt because getting enough ppt for item commissions is already so much waiting, if for ppt maybe only a few ppt and not like hundreds. Pc would make it more affordable for people anyway. I like the idea of a choice, whether you want it to be added in hoards/in game shop (a place only for accessories) or giving the copies out yourself. Would it be like FR where you can choose how many copies of them? How would the pricing work for accessories that are more complex, would they be same price as ones that are more simple? Would it be set price or depending on complexity? Hmm why would it cost to reapply?? Would the copy of the accessory disappear after using it on a pet and removing it? |
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Member Site Artist Aug 19th, 2019 Posts: 199 Pixpets: 240 Pixdex: 162 | 2 Years ago Jun 13th, 2021 - 10:55 PM Nr. 5 #40442 Quote by: @icearashi I think pixcoins would be better, more pixcoin sinks, but people have many pixcoins and there are like only a few artists… probably will need to cost 1000+ pc Not for ppt because getting enough ppt for item commissions is already so much waiting, if for ppt maybe only a few ppt and not like hundreds. Pc would make it more affordable for people anyway. I like the idea of a choice, whether you want it to be added in hoards/in game shop (a place only for accessories) or giving the copies out yourself. Would it be like FR where you can choose how many copies of them? How would the pricing work for accessories that are more complex, would they be same price as ones that are more simple? Would it be set price or depending on complexity? Hmm why would it cost to reapply?? Would the copy of the accessory disappear after using it on a pet and removing it? having accessory commissions be PPT exclusive would ensure at least the possibility that someone buys PPT or subs to the patreon, so that the artist drawing them could actually get paid. but it also doesn't lock free players out of the system completely the nice thing about deco commissions is that they will be available to everyone once commissioned, plus non-commission deco exists, making it so no one misses out on any deco whether they are able to get PPT or not. The question is, should commissioned accessories be treated the same as commissioned deco, or should their supply be left up to the commissioner? Possibly both? that'd be Komodo's decision that said, if Komodo did agree to allow users to draw and submit their own accessories, there could be a pixcoin option. I just don't know how plausible an usermade accessory system would be since the pixel style is very specific. If commissioned accessories were given out in limited supply, ideally the commissioner would get at least 10, like they do deco. Whether they get to choose a more specific quantity or not is also up to Komodo. Pricing could maybe possibly be set by coverage, rather than detail? Maybe also dependent on the pet's evolutionary stage? Complexity could definitely be tough to price; the commissioner could maybe be required to assess the complexity level of their accessory idea themselves, and for something that's detailed enough, add on some PPT (in the same way as you can add animation or rotation to a deco commission, to an accessory you could add an "extra complex" option). And if you don't select the complexity option and the artist deems it necessary, the commission gets declined. But yeah there are a lot of rough edges on the pricing side of things that would need to be figured out. It would only cost (not PPT, like maybe a low amount of PC) to apply/reapply accessories if accessory use was unlimited, much like on dappervolk you have unlimited use of your accessories but you need an item to apply them to your pets. That said, if Komodo decided there would be no need for a fee, then that'd be cool too, just that, a currency sink always helps. But if the accessories are items like skins on FR then there would be no need for a cost, since you'd have a limited amount of them and you'd probably have to pay (in pixcoins) if you wanted more copies generated. Also limited copies of accessories should not disappear under any circumstances. |
Member Early Adopter Forum Super Moderator Apr 6th, 2018 Posts: 1564 Pixpets: 322 Pixdex: 157 | 2 Years ago Jun 14th, 2021 - 10:21 AM Nr. 6 #40449 @Lorienee More customization is always a good idea, especially for pets since they're the central part of the game. So I fully support this. I also like your ideas for the various types of edits and restrictions. The only thing I'm on the fence about is who should be able to make accessories. I definitely understand the need to have the art style match, and the site would suddenly become a weird-looking place if players could submit their own designs. At the same time, for accessories I'd like to have a bit more freedom, and not have to wait in a queue for weeks for something I can draw in half an hour. My hope for an accessory system would incorporate both options; i.e. players could choose to submit their own designs (with a major restriction, which I'll explain) or commission a site artist with PPT. The way that I think player-submitted acessories could work without too much clashing with the official art is to simply make those accessories account-bound. In other words, player-submitted accessories would be untradeable and unsellable, to prevent widespread style clash. This option would cost PC. And of course, ideally there'd be an approval system similar to the gallery for filtering out rulebreaking designs or stuff that's not sized/placed correctly. But if a player wanted to make an accessory that could be traded and/or found on hoards (or if they'd prefer it to be made by someone else regardless) they would have to commission a site artist with PPT. And yeah, I feel it should be up to the player whether the accessory will be one of a kind, a few copies, or available to everyone. Part of what makes customization fun is being able to have something unique. Those're my thoughts :B |
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Member Site Artist Aug 19th, 2019 Posts: 199 Pixpets: 240 Pixdex: 162 | 2 Years ago Jun 14th, 2021 - 3:57 PM Nr. 7 #40452 2Quote by: @BK47 @Lorienee More customization is always a good idea, especially for pets since they're the central part of the game. So I fully support this. I also like your ideas for the various types of edits and restrictions. The only thing I'm on the fence about is who should be able to make accessories. I definitely understand the need to have the art style match, and the site would suddenly become a weird-looking place if players could submit their own designs. At the same time, for accessories I'd like to have a bit more freedom, and not have to wait in a queue for weeks for something I can draw in half an hour. My hope for an accessory system would incorporate both options; i.e. players could choose to submit their own designs (with a major restriction, which I'll explain) or commission a site artist with PPT. The way that I think player-submitted acessories could work without too much clashing with the official art is to simply make those accessories account-bound. In other words, player-submitted accessories would be untradeable and unsellable, to prevent widespread style clash. This option would cost PC. And of course, ideally there'd be an approval system similar to the gallery for filtering out rulebreaking designs or stuff that's not sized/placed correctly. But if a player wanted to make an accessory that could be traded and/or found on hoards (or they'd prefer it to be made by someone else regardless) they would have to commission a site artist with PPT. And yeah, I feel it should be up to the player whether the accessory will be one of a kind, a few copies, or available to everyone. Part of what makes customization fun is being able to have something unique. Those're my thoughts :B Oh, yeah, good points. I honestly got nothing against user-made accessories, trade-able or not, but the reason it works well on other petsites is because they're not restricted to pixels only, welcoming a larger variety of artstyles and skill levels. So I was pretty much just weighing pros and cons of an user-submission system that's a bit less artist friendly than what you normally see but ultimately it still wouldn't be a bad idea imo if Komodo was actually ok with it. Plus users could commission artists with pixcoin to make accessories for them and stuff. there's also the option of allowing user-made accessories to be non-pixel but I feel like it'd maybe clash too much with the aesthetic. I wish I could say with better certainty what Komodo's style limits are but so far, everything is very strictly pixel-oriented, to the point where the arcade artwork feels very out of place lol. |
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