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How engaging is Pixpet? (52 Posts and 696 Views)
Member

Dec 21st, 2018
Posts: 6
Pixpets: 2
Pixdex: 2
5 Years ago
Jan 2nd, 2019 - 10:17 AM
Nr. 21 #3600 6
I'm in the minority I guess. I don't find the game really that engaging and I am not a big community person. I much prefer to play games solo with minor interactions.

I am a total binger. I want a game I can spend a whole day playing. I really hope Pixpets offers more interactivity because as harsh as it sounds I don't really like heing forced to socialize to.kill time. I like the art, the gameplay is a little grindy and slow but workable, but there just needs to be more to do.
Member

Dec 22nd, 2018
Posts: 21
Pixpets: 6
Pixdex: 3
5 Years ago
Jan 2nd, 2019 - 10:21 AM
Nr. 22 #3601 4
I definitely agree, at least in the sense that I'm not likely to get attached to games that are mostly based around the forums. It'd be nice to have more to do, in my opinion, but the game has been publicly released and is out of beta, so I doubt there's really more big features planned.
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Member

Dec 15th, 2018
Posts: 100
Pixpets: 58
Pixdex: 30
5 Years ago
Jan 2nd, 2019 - 10:43 AM
Nr. 23 #3602
I don't think it's meant to be engaging? I like it for what it is, just something in the background to check a few times a day.
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Early Adopter
Discord Moderator

May 26th, 2018
Posts: 651
Pixpets: 135
Pixdex: 66
5 Years ago
Jan 2nd, 2019 - 12:07 PM
Nr. 24 #3607
Komodo still has tons of features planned, like the gallery for example. It was honestly one of my fav things about Dragonadopters back then and I can't wait to see it on Pixpet
hunter-z's Signature
Member

Dec 24th, 2018
Posts: 182
Pixpets: 109
Pixdex: 75
5 Years ago
Jan 2nd, 2019 - 11:44 PM
Nr. 25 #3702 1
Honestly, it's not really that engaging. I'm finding it a little hard to make progress since I have so little money and not a good handle on the game as of now. However, this game is still new, so maybe more features will be added in the future. (The more engaging a game is the more likely I'll stay for a long period of time)
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Member

Dec 22nd, 2018
Posts: 12
Pixpets: 6
Pixdex: 7
5 Years ago
Jan 4th, 2019 - 9:11 PM
Nr. 26 #4047 3
echoing the "not super engaging" bit. there isn't really much in terms of gameplay, just a couple clicks and increasingly long wait times (why do the regular plants even take that long to bear fruit? it's excruciating). if there was something to do to actively gain pixcoins other than taking part in mostly pointless forum games, i might be more into playing. instead i just tell my pet to get out of the house and wait a day for it to return, possibly with a ridiculously tiny handful of coins.

one thing that's also missing (at least for me) is any kind of customization, be it colour- or otherwise for the pets. your pet can have a name but nothing else to make it special or different from anyone else's. the house customization doesn't really cut it for me (i'm assuming the pets are the focus of the site and not the houses).
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Early Adopter

Feb 21st, 2018
Posts: 24
Pixpets: 2
Pixdex: 2
5 Years ago
Jan 5th, 2019 - 12:21 AM
Nr. 27 #4088
It's not very engaging, and that's okay with me. It's a lot like dragonadopters. It hasn't even been a month yet since it was publicly released also. I'm sure there's a ton of stuff planned.
I just pop in once or twice each day to water my plants, check on my pets, and browse the forums. It's really the community that will keep me engaged I think. Everyone seems so nice. :>
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Member

Jan 3rd, 2019
Posts: 480
Pixpets: 60
Pixdex: 56
5 Years ago
Jan 5th, 2019 - 12:46 AM
Nr. 28 #4091
While I agree with the general opinion of "not super engaging", I like it because - as everyone else has said - it's a lot like DragonAdopters. The community is great, and everyone here seems nice, but I can understand the desire for an alternative for those who may not want the forum facet of an adoptables game. I really enjoy a grind, or just seeing dailies, so the low maintenance is great for me; but eventually, I would want something else to work towards, whether it be little holiday events, or maybe some kind lore/world-related event here for the setting.

As far as forums, I would like to see more boards and such so I can do other things here other than participate in general discussion or site discussion. I remember DragonAdopters had clubs for members to create and join, or even the forum board that allowed us to create threads for our individual dragons in a sort of exhibition or home setting - lots of good writing could be found there! Art shops, galleries, even just a little expansion on roleplaying draws in all sorts of people. I know I wouldn't have met some of the friends I have now if it weren't for little niches like that in a forum!

Just my two cents. I'm wildly satisfied already, but I'm always eager to see more added in the future.
Member
Early Adopter

Feb 21st, 2018
Posts: 24
Pixpets: 2
Pixdex: 2
5 Years ago
Jan 5th, 2019 - 2:06 AM
Nr. 29 #4105
Quote by: @Jelly
As far as forums, I would like to see more boards and such so I can do other things here other than participate in general discussion or site discussion. I remember DragonAdopters had clubs for members to create and join, or even the forum board that allowed us to create threads for our individual dragons in a sort of exhibition or home setting - lots of good writing could be found there! Art shops, galleries, even just a little expansion on roleplaying draws in all sorts of people. I know I wouldn't have met some of the friends I have now if it weren't for little niches like that in a forum!


Aw man it would be so nice to see clubs make a return. I've met so many people through those omg. Would definitely liven the forum up too. More boards in general for creativity I agree!
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Member

Jan 5th, 2019
Posts: 143
Pixpets: 208
Pixdex: 50
5 Years ago
Jan 5th, 2019 - 2:35 AM
Nr. 30 #4109
just found the site today; haven't played dragonadopters or anything, a friend posted a link and i figured i'd sign up for the hell of it.

the game itself, like everyone else has said, is pretty minimal. and i expect it to be-- it's pretty new and all. but there's not much that i feel like i can control other than sending the pets out and watering stuff.

i generally dislike forums in that they're too formal for me, and the discord seems fairly quiet so far. so community aspects don't seem like they're going to do much for me (yet, at least).

but yeah, not too captivated as of yet-- and that is subject to change. don't really have any idea what to get started on, not sure what my goals are here. but we'll see, i guess.
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Member

Dec 27th, 2018
Posts: 50
Pixpets: 50
Pixdex: 57
5 Years ago
Jan 7th, 2019 - 10:58 PM
Nr. 31 #4597 3
(sorry if this is kinda long!)

I'm of the general opinion it's not very engaging, but could get better with development that I'm certainly willing to stick around and watch for, depending. Like someone suggested, I wouldn't mind minigames, and as much as I hate being forced to interact, I could see clubs being really beneficial for people who are into the game more for community and maybe even encourage socially awkward folks like me to try to find more chill people to hang out with. Maybe!

A general fear I have with pet sites nowadays is probably the lack of stuff to do outside forums, though...on one hand, having too much can take away from forums as not as many people probably would visit them if they can just kill all their time on the main site, but on the other, having too little to do or relying too much on forums on a game that also relies on long wait times to progress (since most of the stuff you'll get will most likely come from hoards if not the market or usershops) may eventually wear down some users as well, ESP if you have an aversion for forced social interaction (I mean, it's not to the level of (early?) Dappervolk quests where a few specific NPCs pretty much made you post in the forums to complete them, but I mean more in that after your dailies, forum activity is pretty much all you have, esp if you're a newbie and don't have much stuff to even cook with or sell yet, and it's bad enough regular plants take longer to grow than pumpkins and you only have so much space for potted plants until you buy a new house, which I honestly wouldn't mind if collecting pixcoins wasn't also slow...but moving on bc I'm getting off track-). It's one thing to feel a good chatting mood and deciding to look to the forums, a whole other thing to be forced to go to the forums for more engagement, you know?

I don't expect LOADS and LOADS of content bc that's not the kind of game Pixpet is probably trying to be, and as mentioned, would probably lead to the forums getting pretty slow and bare. I would simply like more stuff to do with my pets, whether it be a few minigames or as someone mentioned before, events, though I lean more to the former since it gives you something permanent to distract yourself from the general slow burn of the game (which isn't necessarily a bad thing to me despite the impression my ramblings above might give you, since as people have said, low-maintenance can be good for people with busy lives) if you have more free time on your plate like I do atm, but I'd still like to see events added eventually and wouldn't mind that coming first if ever, depending on how they'd work.
Member

Dec 25th, 2018
Posts: 59
Pixpets: 131
Pixdex: 60
5 Years ago
Jan 8th, 2019 - 8:01 PM
Nr. 32 #4680 5
I just want to take a quick second to point out the main difference between most of the people saying the game is plenty engaging/fun vs the people who say there isn't much to do and that its too slow going to really hook them is that the people who have a more positive outlook are the patreon supporters....

That, to me, is my main gripe with the site. I know that things are new, and I know that the site needs money to support itself. But currently things are set up very much like one of those time-waster mobile games that deliberately slow you down every step of the way to encourage you to buy into a more active gameplay style. I don't think that the devs are planning on phasing out these features over time as the site picks up either, which is why I'm worried.

It very much is pay-to-win right now. And its pretty obvious as well. As someone who hasn't paid any money to the site and was also not an early adopter, this site is definitely not very engaging at all. I don't use the forums much (Though I plan to as its literally the only way to generate PixCoins outside of hoards currently. EXCEPT to supporters who have the sellback feature already. -_-) so all I do here is gameplay and I gotta say there isn't much. I know things will pick up over time, so I'm trying to reserve major judgment right now. But I definitely think its a discouragement for most casual players who aren't able to/don't want to pay the site. I think its going to hurt the sites growth in the long run, but I could be wrong, because time waster mobile games are some of the most lucrative games anyone could possibly develop so who knows!

I agree this site has very much potential but I don't think that potential will be fully realized until they stop limiting gameplay for free-to-play players to such a drastic degree.
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Member

Dec 21st, 2018
Posts: 68
Pixpets: 123
Pixdex: 32
5 Years ago
Jan 8th, 2019 - 8:18 PM
Nr. 33 #4685
@shepard
Not aiming to start an argument, just wanted to mention some things about pay 2 win ( from a patrons perspective ).
Right now I have earned exactly 6pc from becoming a patron ( sellback of one (1) item because I don't have any more throwaway furniture, which is less than what I can get off of grown fruit )
My opinion was formed before I became a patron, too.
Only way to "pay 2 win" is by instant hoard return/ send, but again it's gated by needing food. There is no instant pumpkin growth potion. You can't directly buy PC.
Things that would put specific others at advantage are also currently not allowed ( selling art, for example ).
So no, patrons do not have a crazy advantage. I personally don't feel any difference since becoming a patron. Same game all around.

The bigger thing for positive outlook to a good chunk of people ( also many patrons ) is the fact that they played Komodo's last game. So did I. I know what to expect from this dev.

Edit: Oh yeah and instant cook potion. Forgot that one.
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Early Adopter

Sep 12th, 2018
Posts: 72
Pixpets: 16
Pixdex: 4
5 Years ago
Jan 8th, 2019 - 8:27 PM
Nr. 34 #4686
There might be more features released as time goes on, this site just came out of beta after all.
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Dec 25th, 2018
Posts: 59
Pixpets: 131
Pixdex: 60
5 Years ago
Jan 8th, 2019 - 8:30 PM
Nr. 35 #4688 1
@Prince I understand where you're coming from but you're missing some of the bigger rewards certain patrons get (It depends how much you pay I'm sure) Like the monthly Noo-Long egg that can be resold as well as access to the plushies that drastically increase SLVL which make hoards much much more lucrative. I mean it depends on the player to take advantage of the resources that supporting on patreon will grant you so if you don't get much out of it personally that makes sense but it definitely is a thing that is undeniable in my opinion.
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Patreon Supporter

Jan 5th, 2019
Posts: 51
Pixpets: 227
Pixdex: 46
5 Years ago
Jan 8th, 2019 - 8:48 PM
Nr. 36 #4691
Quote by: @Werewolf
I'm in the minority I guess. I don't find the game really that engaging and I am not a big community person. I much prefer to play games solo with minor interactions.

I am a total binger. I want a game I can spend a whole day playing. I really hope Pixpets offers more interactivity because as harsh as it sounds I don't really like heing forced to socialize to.kill time. I like the art, the gameplay is a little grindy and slow but workable, but there just needs to be more to do.


Couldn't have said it better myself - I'm sure as time goes on we will see more ideas implemented where you can interact and bond with your pixpet more, but right now I'm enjoying this site as a lovely distraction during work
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Member

Dec 21st, 2018
Posts: 68
Pixpets: 123
Pixdex: 32
5 Years ago
Jan 8th, 2019 - 8:48 PM
Nr. 37 #4692
@Shepard
Noo-Long has been switched out for any rare pet in one of the recent updates actually. You are no longer guaranteed a legendary egg.
Also it counters value because the more of rare item is in circulation, the less its price. Why bid on the one for 600 if there's 6 others coming up at idk 300. If anything, making them available like this was a bad economical choice. Give it a month or two. Not the first time more common items outclass rare/ legendary items you can get via cash vs items you get via working for it. That is assuming every patron runs to sell theirs on the 1st.
And yeah you get the tickets that you can choose to spend however you want, but again. Either it's plushies or potions. You don't get unlimited supply before the next month comes around ( or you buy more directly, but that's gated by how much money you have ).

I definitely understand your points and concerns though, pay2win games thrive nowadays. But considering game hasn't even been open for a month, it's a lil too early to label it imo. Some pay2win aspect is undeniable, but it's not "buy your way to level 100" amount of bad. Still gotta do some work along the way.
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Member

Dec 25th, 2018
Posts: 59
Pixpets: 131
Pixdex: 60
5 Years ago
Jan 8th, 2019 - 8:53 PM
Nr. 38 #4693
@Prince I agree which is why I did say that I'm mostly reserving judgment this early. Its more the time-wasting element that actively encourages you to buy ways to speed things up/play more actively that worries me. Over time things will become more available and the economy will balance out but that won't change the fact that it takes 15 hours for my pet to come back from a hoard if I give them a potion to use. Or the fact that after that I can't touch them again for another 7 and a half hours. Unless I buy the potions lol.
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Apr 6th, 2018
Posts: 1564
Pixpets: 322
Pixdex: 157
5 Years ago
Jan 9th, 2019 - 1:20 AM
Nr. 39 #4730 1
@shepard

I'd be lying if I denied that I have an advantage over non-patrons! I just don't agree that it's as big of an advantage as you've described it. The perks I get are enough to make patronage worthwhile, but not OP.

Regarding the plushies: they can only be placed indoors, so if you're a patron who still has the starter house (which is most patrons as of this post), only one of your pets is reaping the benefits. However, I can see this being a larger advantage down the line, when players are able to afford houses with more indoor space. It seems like most spending is focused on evolution materials right now, though.

That said, having a high SLVL isn't all that it's cracked up to be. It ensures that you get something from each hoard, but usually it's stuff that's not in high demand, or the demand varies day to day--such as liquid gems and seed packets. I'd imagine this is because the chance of hoard finds were lowered during beta to encourage potion brewing. I also have a feeling that's why everyone is given high-grade hoard potions when they start the game, to make us go "Hmm, these are powerful. Maybe I should brew them."

Sellback isn't doing much for us at the moment, since we can only sell decorations. I find maybe one decoration every other hoard with a level 50+ pet (24+ hour hoards), and so far haven't found anything that sells for more than 6 PC. But I don't think sellback features in games are supposed to make you rich anyway.

Still, I won't deny that these are advantages, albeit small ones. Patronage has to be worth it, though, and the reality is that some people have extra money to spend.

Other than that, it sounds like you simply don't like what the gameplay is currently. And that's totally fair! This game has a slow start, and not many activities right now. I'm glad to see that you've posted in the suggestion thread, because that's what will really help make the game better. :)
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Member

Dec 25th, 2018
Posts: 59
Pixpets: 131
Pixdex: 60
5 Years ago
Jan 9th, 2019 - 1:37 AM
Nr. 40 #4731 4
@BK47 So I'm getting the impression from the responses to what I've said so far is that my main criticism is being a bit misinterpreted and people are focusing specifically on the preconceptions of what pay-to-win means. I guess a better term for what I'm trying to describe is pay-to-play-actively or pay-to-have-fun but those aren't real terms anybody uses lol.

What I'm trying to say is less that there is such a horrible disatvange against free-to-play users but rather that there is a pretty different user experience and that the gameplay is structured in such a way that it actively encourages you to pay to have a more engaging experience. When put all into words it doesn't sound so bad because obviously the site should be compensated for running.

However, I am and always will be against arbitrary limits to gameplay to encourage more money spending. It may not be intentional, but the style of slowing players down every step of the way (24+ hr hoards? then 12+ hour rests? have fun playing with your pet exactly once every two days?) is exactly how mobile games are set up to farm money from players who are almost-but-not-quite engaged in a very interesting and fun user experience. That's mostly my point here. Its slow, and things get in your way often. I'm sure part of this is meant to be in the hopes of preserving the economy and having things maintain healthy levels of value over time but in my opinion it is just not fun.

But there are plenty of people in this thread who say they like that style of game (mostly, the supporters haha) because they don't have to always be on top of things or prefer a more casual experience. For me this is beyond casual when it gets into "you literally can't do anything else for another 2 days or more" but there's room to improve that over time with more content which is again why I keep trying to say I'm reserving major judgment as the site is in very early access haha.
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