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Decoration SLVL Guide (11 Posts and 250 Views) | |
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Member Sep 27th, 2018 Posts: 39 Pixpets: 63 Pixdex: 43 | 5 Years ago Dec 29th, 2018 - 8:50 PM Nr. 1 #2922 2(CURRENTLY WIP) There's not a game guides section so I suppose this goes here! Each decoration gives the same amount of slvl regardless of color. Rarity will be in (parentheses), [weight] will be in brackets. If you have the images and weight/rarity/slvl of any missing items please let me know here! For now I apologize on how empty it is, but once my 24 hour cycle is over I'll begin filling things out. Decorations Plastic Table (90%) [20]: 1 (?) Small Safe (60%) [93]: [img]pending[/img] Large Safe () []: Small Plastic Table (90%) [10]: testing Plastic Chair (95%) [5]: testing Modern Chair (70%) [46]: Crude Chair (80%) [15]: Sewing Machine (25%) [20]: Ordinary Window (80%) [90]: Game Rules Poster (48%) [3]: 3 Plushes (0%) [10]: 5 Abstract Art (3-5%) [15]: 5 [img] pending [/img] Modern Table () []: Floor Skins Soil (36%) [90]: Normal Grass (70%) [50]: Wooden Floor (90%) [25]: Wall Skins Hexabrick Wall (7%) [75]: Normal Wall (81%) [20]: Plant Pots: |
Member Early Adopter Feb 12th, 2018 Posts: 274 Pixpets: 36 Pixdex: 55 | 5 Years ago Dec 29th, 2018 - 9:09 PM Nr. 2 #2927 I feel bad saying this, but it looks like you have some items that aren't on my Item Catalog! Specifically:Crude Chair, Modern Table, Normal Wall, Hexabrick Wall. Other than that, everything else is already in there, enough about that. Anyway, so I've looked through some of your data and I agree with most of them, specifically the plushies. I used to think less than one didn't count, but it looks like it does! You just need two of the decimals until you see it because on the inventory it floors the LVL and SLVL. For tables, I've tried it and it looks like its 0.5 except for 0.3? I don't have multiple, but this should be it. The formula I'm pretty sure Komodo uses to calculate SLVL automatically is SLVL = (100-Rarity)/20 The boost only applies to Decorative Items, Ground Skins, Ground Covers, Wall Skins, Wall Covers, and I believe it might apply to Plant Plots, but I didn't check it yet. Edit:I just checked and plant plots don't give a boost at all. |
Member Sep 27th, 2018 Posts: 39 Pixpets: 63 Pixdex: 43 | 5 Years ago Dec 29th, 2018 - 9:15 PM Nr. 3 #2928 oh dear i didnt even see your thread! this makes this one... kind of redundant tbh. oops! |
Member Early Adopter Jan 13th, 2018 Posts: 202 Pixpets: 101 Pixdex: 48 | 5 Years ago Dec 29th, 2018 - 10:23 PM Nr. 4 #2937 @Mrinja Colored plant pots do. My blue one seems to give a boost @Bany The plastic tables are inaccurate. The Fingriff in my backyard is at Slvl 37, gaining slvl from a 2x2 plastic table, a 1x1 plastic table, and a blue plant pot. Seeing as interactions only give 30 and the blue pot can’t be giving an absurd amount I would say the tables give more than 0.3 and I’m sure the chair is giving more as well (I can’t test though.) |
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Member Sep 27th, 2018 Posts: 39 Pixpets: 63 Pixdex: 43 | 5 Years ago Dec 30th, 2018 - 12:11 AM Nr. 5 #2959 Quote by: @VampVixen @Mrinja Colored plant pots do. My blue one seems to give a boost @Bany The plastic tables are inaccurate. The Fingriff in my backyard is at Slvl 37, gaining slvl from a 2x2 plastic table, a 1x1 plastic table, and a blue plant pot. Seeing as interactions only give 30 and the blue pot can’t be giving an absurd amount I would say the tables give more than 0.3 and I’m sure the chair is giving more as well (I can’t test though.) yeah i'm going by what's been reported in the discord but it is likely to be inaccurate. with the 100-rarity/20 formula the plastic items come out as less than 1 which is... not the easiest to really use. It seems to round up at .5 and above |
Member Early Adopter Feb 12th, 2018 Posts: 274 Pixpets: 36 Pixdex: 55 | 5 Years ago Dec 30th, 2018 - 12:16 AM Nr. 6 #2960 :@VampVixen & @Bany, the wooden floor messes with results as it gives a 0.5 SLVL boost. Which makes any other 0.5 such as a table look like its a 1. Do the plant pots have a rarity? Otherwise, I don't really know . I don't have one, but for sure if the regular plant pots have a SLVL, it can't be 0.5 or higher. Edit:For some reason, plant plots are glitchy? I keep switching them and sometimes it gives me 3, sometimes -3, and sometimes none at all? |
Member Early Adopter Jan 13th, 2018 Posts: 202 Pixpets: 101 Pixdex: 48 | 5 Years ago Dec 30th, 2018 - 12:52 AM Nr. 7 #2965 @Bany @Mrinja Okay it's super glitchy I just took the liberty of testing I used my Noo-long who I haven't used since hatching so it had 0 slvl On their own, each table gave 3 slvl and my blue plant pot gave 6??? (Generic Plant Pot gave nothing) But all together, they gave a whole 7 slvl???????? This is a definite glitch. |
VampVixen's Signature When it comes to deadly weapons and foul play, Karma's got us all beat. | |
Member Sep 27th, 2018 Posts: 39 Pixpets: 63 Pixdex: 43 | 5 Years ago Dec 30th, 2018 - 1:16 AM Nr. 8 #2969 Quote by: @VampVixen @Bany @Mrinja Okay it's super glitchy I just took the liberty of testing I used my Noo-long who I haven't used since hatching so it had 0 slvl On their own, each table gave 3 slvl and my blue plant pot gave 6??? (Generic Plant Pot gave nothing) But all together, they gave a whole 7 slvl???????? This is a definite glitch. OK yeah that's... weird. Did you already submit a bug report? Something is clearly Up. |
Member Early Adopter Jan 13th, 2018 Posts: 202 Pixpets: 101 Pixdex: 48 | 5 Years ago Dec 30th, 2018 - 1:39 AM Nr. 9 #2973 No not yet. I didn’t have the time as I was just leaving to my parent’s home but I will when I’m back home |
VampVixen's Signature When it comes to deadly weapons and foul play, Karma's got us all beat. | |
Member Early Adopter Feb 12th, 2018 Posts: 274 Pixpets: 36 Pixdex: 55 | 5 Years ago Dec 30th, 2018 - 4:25 AM Nr. 10 #2992 |
Member Early Adopter Jun 20th, 2018 Posts: 86 Pixpets: 81 Pixdex: 45 | 5 Years ago Jan 26th, 2019 - 10:08 PM Nr. 11 #7292 Was testing some stuff out. For one Blue pet: started at 43. Attached White Wall: -> 44 [gain of 1] Attached Blue Big Brick Wall (Rarity 64%, mass 81): -> 45 [gain of 2] Attached Blue Irregular Brick Wall (Rarity 22%, mass 74): -> 47 [gain of 4] Attached Blue Square Brick Wall (Rarity 42%, mass 77): -> 46 [gain of 3] So, taking color bonus into account, it looks like the last 3 have a clear "hierarchy" of usefulness: which probably means that rarity, not mass, is the biggest indicator of SLVL gain, at least for walls. |
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